BLOCK Minotaur rolls 33 so what to pick
- Wosret
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BLOCK Minotaur rolls 33 so what to pick
Well the Minotaur rolled 33.
It has already piling on and BLOCK.
So ignore it for Claw or take it for Tackle or Sidestep or what not
Teams to play ar Norse and Woodelf so Claw not realy useful but could be handy in quarters against Dwarf and Orc but only if winning these games
It has already piling on and BLOCK.
So ignore it for Claw or take it for Tackle or Sidestep or what not
Teams to play ar Norse and Woodelf so Claw not realy useful but could be handy in quarters against Dwarf and Orc but only if winning these games
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- inkpwn
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Re: BLOCK Minotaur rolls 33 so what to pick
Dodge? Then breack tackle next skill up and you have a hugely mobile giant sized blitzer to keep up with those faster teams.
Which team are you playing? Chaos dwarfs? Pact? Chaos?
Which team are you playing? Chaos dwarfs? Pact? Chaos?
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Re: BLOCK Minotaur rolls 33 so what to pick
I'd take Jump Up.
Its likely to be your only chance to get it. Piling On fits with it soooo well, and I always find that Piling On with a big guy is a bit risky, Jump Up removes so of that, because it gives you more freedom on where you can Blitz, though admittedly the Jump Up to block is probably a tad useless.
I don't think you need tackle, you have Frenzy, so you can take the push backs against dodge, and roll again. Claw is lovely, but you can get that as your next skill up, you don't really want to waste a doubles when there's so many lovely options. Claw will be useful later on though, your right. As Inkpwn said, Dodge could be good to synerise with Break Tackle, and to give you a little protection when your blocked against, but I dunno, I don't think I could resist taking Jump Up. Having a Block/MB/Piling On/Jump Up/Frenzy big guy thats gonna get Claw as his next skill? That sounds like the perfect Mino.
Its likely to be your only chance to get it. Piling On fits with it soooo well, and I always find that Piling On with a big guy is a bit risky, Jump Up removes so of that, because it gives you more freedom on where you can Blitz, though admittedly the Jump Up to block is probably a tad useless.
I don't think you need tackle, you have Frenzy, so you can take the push backs against dodge, and roll again. Claw is lovely, but you can get that as your next skill up, you don't really want to waste a doubles when there's so many lovely options. Claw will be useful later on though, your right. As Inkpwn said, Dodge could be good to synerise with Break Tackle, and to give you a little protection when your blocked against, but I dunno, I don't think I could resist taking Jump Up. Having a Block/MB/Piling On/Jump Up/Frenzy big guy thats gonna get Claw as his next skill? That sounds like the perfect Mino.
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- Joemanji
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Re: BLOCK Minotaur rolls 33 so what to pick
You don't say if it is a Chaos Minotaur or one on a CD or Pact team.
If Chaos use the double on Side Step, Tackle or Pro. Get Claw next.
If not Claw.
If Chaos use the double on Side Step, Tackle or Pro. Get Claw next.
If not Claw.
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*This post may have been made without the use of a hat.
- mattgslater
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Re: BLOCK Minotaur rolls 33 so what to pick
Side Step for me; fits right into the career path, replacing skill #3, adds to the player's survivability and utility. Pro makes sense, too. Dodge would be a distant 3rd; it's only really great with two other skills (BT, SF); both are viable for the player, but neither is the next power choice.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Wosret
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Re: BLOCK Minotaur rolls 33 so what to pick
Sorry is a chaos team Minotaur.
Piling on is a real powerhouse got to his second skill in 2 games after getting it(as it did on cyanide) with 5 Cas then came the Block. Only use PO on failed Cas roll.
With only 2 to 4 games to go to retirement probably not gona see the 4 skill(barring some lucky MVP's)
Background of team
CW18spp MB Block
CW8spp +1Ma
CW19spp Block MB
CW28spp +2Ma
B7spp Dodge
B6spp Guard
B7spp Block -1Ag
B0spp
B12spp Frenzy
B13spp Block
M32spp PO Block Double
Piling on is a real powerhouse got to his second skill in 2 games after getting it(as it did on cyanide) with 5 Cas then came the Block. Only use PO on failed Cas roll.
With only 2 to 4 games to go to retirement probably not gona see the 4 skill(barring some lucky MVP's)
Background of team
CW18spp MB Block
CW8spp +1Ma
CW19spp Block MB
CW28spp +2Ma
B7spp Dodge
B6spp Guard
B7spp Block -1Ag
B0spp
B12spp Frenzy
B13spp Block
M32spp PO Block Double
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- Blammaham
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Re: BLOCK Minotaur rolls 33 so what to pick
I'd go with pro, it's like a personal RR on a big guy!S.
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- DoubleSkulls
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Re: BLOCK Minotaur rolls 33 so what to pick
On Cyanide I'd probably take dodge to help keep him alive longer. Claw next.
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Ian 'Double Skulls' Williams
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Re: BLOCK Minotaur rolls 33 so what to pick
Sure Feet
(make him a MA7 player)
Pro (free reroll)
Tackle (to bring down the dodgers)

Pro (free reroll)
Tackle (to bring down the dodgers)
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- Drool_bucket
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Re: BLOCK Minotaur rolls 33 so what to pick
Pro
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Re: BLOCK Minotaur rolls 33 so what to pick
Jump up to combine with piling on then claw and break tackle would be my choice.
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Re: BLOCK Minotaur rolls 33 so what to pick
Leap! Just picture it, your Norse/Dwarf/Orc opponent thinks his ball carrier is safe in a cage with two guarders supporting him, when on a 1/3 you manage to throw a possible TWO two dice blocks on him! Naturally, for added scariness, your next skill would have to be Very Long Legs.
Block and PO is enough to scare the Woodies already
Block and PO is enough to scare the Woodies already

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Everything in moderation (except possibly moderation)