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Orcs with three doubles
Posted: Wed May 25, 2011 6:17 am
by mattgslater
Okay, my Orc team is 4-1-1, and got doubles on three improvements last game.
Thrower: Block
Thrower: KOR, doubles
BOB
BOB
BOB: Block
BOB: Guard
Blitzer: MB
Blitzer: MB, Tackle
Blitzer: Frenzy
Blitzer: Side Step, doubles
Lino
Lino: Wrestle, doubles
Troll
3RR
Apoth
FF5
70k Bank.
Dodge for all? Or JU for the SS guy? MB or Guard for the Wrestle guy? Any other options for the Thrower? I'm not big on Strong Arm. League format, used to be pretty speedy but is now fairly balanced, though with a lack of Chaotic types.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 6:31 am
by Wanchor
Guard on the Lino, Strong Arm for the Thrower, Jump Up or Dodge for the Side-stepper. Since you're not into Strong Arm, Dodge is probably the way to go, maybe Guard.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 6:58 am
by dines
What do you use your KOR thrower for? Is he a ball carrier or do you just use him to get the ball to a blitzer? He can be a nice blodge, SH ballcarrier after next skill... Isn't two throwers a lot for orcs?
With your blitzer I would definately go dodge -> blodge, ss, guard
Wrestle isn't that good with guard or mb... Maybe just dodge again
Edit, Juck made a good point: Go for tackle with your lino.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 7:49 am
by juck101
13 players with 2 skills on the BoBs. I'm sorry but i think a thrower is due to be sacked!
I guess the blitzer goes dodge, and I would consider sure-hands as his 3rd skill. He then becomes THE runner with a spare thrower just to lineup.
The lineman is fine with guard wrestle. I had a guard, block, tackle lino and in the end I felt as he was scrimmage food that he didn't need the skills and I replaced him with a naked lino after about 20 games. Ten games later I didn't miss him. So I think im saying its either bloated to give him many skills or possibly guard is a poor choice as you have plenty of other players with that option. Mb is hardly unique and I would expect you have about 8 or 9 players better to blitz with than a mb wrestle-st3 ma5 guy. That's just a passive skill and I would rather stand firm in that case.
No I think after writing my paragraph I would ignore the double and take tackle on the lino. Wrestle tackle is great and that frees the 1st blitzer to go (mb) pile on, sf, guard and pretty much ignore tackle. He fits the team and generally does not add any bloat that one day you would be tempted to trim.
Thrower I either keep and take block and fire the first, or I would drop the most skilled if you think your not fighting weight. Its very early to go for management but 12 orcs is fine, and your BoBs are crying out for love. Seeing a 2 skilled lino is time to check your ready to plan the future of your side. In fact frankly 12 orcs is not far off peak development so with 0 skill BoBs its a good time to plan the teams development
Re: Orcs with three doubles
Posted: Wed May 25, 2011 8:22 am
by klauser
Thrower: Dodge - a Blodging, KOR ball carrier is a nice thing to have; the 2nd Thrower could go Accurate for +2 QPs (or you sack him lol)
Lino: Guard - it's not perfect with Wrestle but you are lacking Guard overall
Blitzer: Dodge - I love JU, esp. on a SS piece but Dodge will come up more often if you use him as a marker.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 8:49 am
by DoubleSkulls
Dodge on the thrower IMO. Block next and he's a nice runner.
I'd either take dodge on both the blitzer and lineman or on neither, otherwise they'll just be magnets for tackle.
If not then the lineman does well with either Jump Up (compensates for Wrestle) or I quite like Diving Tackle. Since you are a big fan of SS/SF you could take one of those too - SS with Fend next is nice.
Blitzer... if not dodge I'd take Jump Up for the PO/MB combo later.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 9:21 am
by Ullis
Dodge - Blodge eventually!
Dodge - Blodge and SS is awesome!
Guard - You don't have enough yet
Re: Orcs with three doubles
Posted: Wed May 25, 2011 12:48 pm
by Lunchab1es
Dodge for the thrower and blitzer for sure.
Don't know what to do with that lino, but I can't imagine dodge would enhance that role. How do you use him currently? If he's going after opposing ball carriers perhaps diving tackle then tackle, or just ignore the double and go straight to tackle.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 12:49 pm
by mattgslater
I was tempted to cut my Block Thrower after getting this double, but given the lack of ST/Claw around in this league (in practice, the Claw is mostly on Werewolves), I don't really need linos as linos. And our league culture doesn't lend to heavy fouling. I'm considering cutting my rookie lino for this reason. I do agree that 12 men is enough. I'm also having a lot of fun running unnecessarily aerobatic Orcs. Given that I'm the only "advanced" level coach in our league, I can afford to be a tad suboptimal so long as it's fun and viable. Thrower-heavy Orcs fit the bill nicely.
I use the KOR Thrower as a retriever and backfield distributor. On a normal roll, he would have gotten Accurate. If I gave him Dodge, then Block, I would be free to take Leader over Fend on the other guy, which I might have done anyway. If I give him Strong Arm, I can see how I would use it. Situationally it's the way to go, but I don't relish the idea of spending an early double on a low-priority skill.
For the Blitzer, I'm strongly considering Dodge. When it comes to eating space, Blodge/SS/AV9 is a total heart-sinker. I'm soooo never again giving Sure Hands to a Blitzer. Or, as we linemen like to say, "handling balls is for girls." Not that he never handles the ball (he got two TDs last night), but that he just about never picks it up. On a normal roll, I would have given him MB; the goal is eventually to end up with at least 5 or 6 of those.
The Lino is a sweeper; on a normal roll, he would have taken Tackle. I could see him getting good use of Guard or Side Step, maybe Diving Tackle or Jump Up. Dodge seems like a good choice if I take it on the other two. I was originally planning on spamming MB, and another one couldn't hurt.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 2:09 pm
by nick_nameless
Thrower - Strong Arm.
Blitzer - Dodge.
Lino - SF. With Wrestle and stanf firm, he's mucking up that spot no matter if he's up or down.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 2:32 pm
by stashman
Thrower: KOR, doubles
1. As a thrower - Strong Arm
2. As a "lineman" - Guard
Blitzer: Side Step, doubles
1. Diving Tackle
Lino: Wrestle, doubles
1. Side Step
2. Stand Firm
Re: Orcs with three doubles
Posted: Wed May 25, 2011 2:42 pm
by mattgslater
stashman wrote:Thrower: KOR, doubles
1. As a thrower - Strong Arm
Blitzer: Side Step, doubles
1. Diving Tackle
Lino: Wrestle, doubles
1. Side Step
I like this. Not sold yet, but it looks fun. Perhaps in lieu of Strong Arm or a power skill that won't get much use, I should skip the double and take Accurate? It's not like his skill track will ever run out, but if he makes it to 51 I'll be glad I took Strong Arm. Side Step/Wrestle is underrated as a combo; put him in front of the cage, and the opponent will be terrified to hit you.
There is a MB Werewolf out there, and a decided lack of elves (along with an abundance of Skaven). Does this speak to Dodge over Diving Tackle? 'Course, there will soon be much Tackle, as there's already one Rat team with six Dodge players. I could also ignore it. I was hoping to spam MB on my Blitzers, and taking Dodge or DT would pretty much commit me down a different path.
So now my instinct says: SS for the Lineman, Dodge or DT or MB for the Blitzer, and either Dodge or Accurate for the Thrower. If I take Dodge on the Thrower the other Thrower will become mostly a benchwarmer piece. Scary enough, by firing the extra lino and skilling my two rookie BOBs, that Block Thrower becomes my cheapest guy. Skilling the BOBs has been hard, though. They've thrown a bunch of KOs; the two BOBs I have skilled are the one guy who's collected (two) Cas and also an MVP, and the one guy I targeted twice in a blowout win. The other two have zilch. One is a replacement for a dead guy who had 4, so it's not like I haven't been trying. Not a big deal yet: I still have more muscle than anybody else, and getting MB on my Frenzy Blitzer is a bigger priority for now.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 5:08 pm
by nick_nameless
JMO, SS works better with block, SF better with wrestle. I know that SS is a little harder to come by for your team, but I don't like the pairing of those skills that much.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 8:45 pm
by mattgslater
nick_nameless wrote:JMO, SS works better with block, SF better with wrestle. I know that SS is a little harder to come by for your team, but I don't like the pairing of those skills that much.
I see the thinking behind this. Definitely, Block is better on a winger. But it's great for getting at the carrier.
Re: Orcs with three doubles
Posted: Wed May 25, 2011 8:55 pm
by Smeborg
I would incline towards Strong Arm on the Thrower, to be followed by Accurate. Orc teams with a genuine Thrower are not easy to defend against. But Doubleskulls is the certainly more of an Orc expert than me, and he prefers Dodge. So maybe you should listen to him!