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ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 3:30 pm
by Aliboon
Hello all, I'm in a quandry. League is perpetual and quite bashy. What do yous think?
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 3:42 pm
by mattgslater
Voted "other", because I don't think you can go wrong, and I think you left Frenzy off the list. Force your opponent to cage properly, and to use a lot of Guard in the cage, which can make it hard to OSPT while retaining ball security.
No clue what I'd do. Probably Frenzy. Probably not a stat. I don't think it's important to protect WDs, or rather, protection should be done on the pitch rather than on the statline; if he dies, that's sad, but his replacement will be a fine player, I'm sure. Better to "protect" him by getting as much win value for him as possible as early as possible.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 3:57 pm
by Aliboon
What, not side-step

But I suppose with frenzy I would have to go side-step next...
Didn't go for frenzy as I have 2 other ST4 guys. One has block too and will be getting frenzy next. I know some people swear by frenzy wardancers (especially ST4 ones), but I prefer to use them for surgical strikes and I have found the second block can get them into trouble.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 4:06 pm
by mattgslater
Aliboon wrote:What, not side-step
Side Step only works when you get hit. He's ST4, AV7, 190k and Blodge; he's hard to knock down and too valuable to expose. If he takes more than one or two blocks a game, you're doing it wrong. Don't get me wrong; it's on the track, but there's no urgency. It would be a different matter on a BOB or other ST4 piece, who can take a good smacking, and who can't just zip about wherever he wants to go.
Side Step is great on linos as a 2nd or 3rd skill. It's good on Dancers, too, but I'd wait on this guy. Maybe at 31. ST4/SS/Frenzy is a beast vs. cages.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 4:58 pm
by Urb
tough choices. For me the most tempting is the mv but if I stick to strategy I should leave that to the catchers. 8 mv is plenty on someone who has leap.
I guess stripball or tackle for me. Frenzy is great but WE are finess and frenzy is a bit wreckless and unpredictable at times. Probably tackle for a str4 guy.
Tough choices.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 5:32 pm
by solarflare
I would go with Frenzy. It means that the sidelines are never a safe place for your opponent. The mere threat of it is a game-changer.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 5:52 pm
by dines
Frenzy for me aswell, tried a ST4 witch elf and that was really good fun even without the leap.
Re: ST 4 Wardancer Rolls 6+4
Posted: Thu Jun 09, 2011 7:03 pm
by nick_nameless
I voted for movement. At 9MA, almost nowhere is safe.
Re: ST 4 Wardancer Rolls 6+4
Posted: Fri Jun 10, 2011 5:46 am
by dines
One extra plus for the MA is pretty good one turn possibilty together with a grab tree. Then you can save the blitz for the wardancer to get through the defence. Would be hell to defend against...
Re: ST 4 Wardancer Rolls 6+4
Posted: Fri Jun 10, 2011 12:42 pm
by Smurf
Max, Helmut, Nobbla, Flint, Hack... prepare the saws there is one Elf that has to go down!
Re: ST 4 Wardancer Rolls 6+4
Posted: Fri Jun 10, 2011 1:23 pm
by Da_Great_MC
Frenzy +1
Re: ST 4 Wardancer Rolls 6+4
Posted: Sat Jun 11, 2011 9:37 pm
by Aliboon
One extra plus for the MA is pretty good one turn possibilty together with a grab tree. Then you can save the blitz for the wardancer to get through the defence. Would be hell to defend against...
This confirmed my thinking for the +MA, tbh I was surprised more people didn't go for the + AV, but as mattslater said, he shouldn't be getting hit too often, and with luck, he wont.
And his name is Rohan Longstride so the fluff fits
Thanks for your input all, the frenzy votes won't be wasted-at least one of my ST4 linos will get it.
Re: ST 4 Wardancer Rolls 6+4
Posted: Sun Jun 12, 2011 9:38 pm
by Smurf
Still think AV is good. Just that 1pt extra means a bit more leaping. If you go down you have to get a 9+ which is good.