Grumags Greenpeace - Orkteam high Tv development.

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VonGoldkokse
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Grumags Greenpeace - Orkteam high Tv development.

Post by VonGoldkokse »

Oke this is my favorite Team its part of a perpetual league of ten Teams. From Claw to Agi in the mix.

So ive been quite succesful with them and my Question is how to optimize them.

RR : 4
Apo : YES :D
Tv : 2120

Troll Block Pro Guard (what next ?)
Bob STR Guard (obviously Block)
Bob -Ma Block MB (i wanted to fire him but he harvests so many Spp`s due to MB and i was considering giving him Piling On and be my LOS clearer)
Bob Block Guard (dont know Stand Firm/MB/Tackle on normal LvL Up)
Bob Guard (Block)

Blitzer MA
Blitzer MA MB Tackle Guard (my allrounder but whats next?)
Blitzer MB Guard (He got a normal Level Up)
Blitzer Tackle (possible Piling Oner?)

One of my blitzers is supposed to become a Piling Oner but who? wouldnt take those with Guard or can i ignore that fact.

Thrower -MA Block Guard (wanted to fire him as well but he is so close to Level _Up)
Thrower Block Dodge AGI Fend (rolled 4+4 Level Up! ... My God what should i give him???)

Line Guard Kick
Line Wrestle Guard ( i know not the best combination i regret not have givin him dodge as big Guy "Entertainer")

So basicly the Throwers play ONLY on Offense then the Linos on Defense. If the -MA Thrower Levels Up i wanted to give him KoR so he throws da Ball to my precious Runner who cages in first Turn near LOS. The AGI thrower rarely throws he runs obviously the Ball altough he has thrown succesfully.

So where to go with my beloved Orks?

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by Hitonagashi »

Personally, I'd make the +ma blitzer your runner. I'd drop the -ma thrower, and give the +ag one guard. I think you've got one too many players..12-13 men is fine for orcs imho. Normally, I'd go with Strong Arm/Accurate, but you won't get accurate till legend, so it's probably better to go with Guard.

I'm not a fan of fielding 2 throwers at once, as there's too much AV 8 around for a team that responds very badly to going players down.

Guard is fine with PO. It's slightly less than perfect, but you then use him as a "break armour" dude. Only PO if it breaks the armour, and doesn't KO, and you've got a great chance of racking up more casualties.

Troll, I'd give Stand firm to. I love stand firm guard big guys...find a big cluster of opponents, stick them in it and watch them get stuck there most of the game.

Blitzers, tackle/guard/mb are good. Frenzy is a nice addition to them (surfing fun) if you want to consider it.

I'm by no means an orc expert, but those are my thoughts!

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by solarflare »

VonGoldkokse wrote:Thrower Block Dodge AGI Fend (rolled 4+4 Level Up! ... My God what should i give him???)
My first thought for this guy is sure feet. It's a bit unconventional (I think), but it should really help get him where you want him.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by mattgslater »

Thrower: Side Step? Guard? Probably Guard. I'd get him one of those, and start building a new rookie Thrower. I'd treat this guy like an interior cager and emergency carrier. Fire the other one. -MA is the end. In fact, on a Thrower, any statloss is basically an invitation to be eaten. A really good one can live through a niggle.

Troll: Multiple Block or Grab, maybe Stand Firm.

Piling On: Tackle Blitzer, Skill #3 (#4 after Jump Up on doubles). Guard/MB/SF for the others. Block/Guard/SF on lots and lots of players is really, really annoying. It takes a whole lot of all of them, and the order really matters, but the combo en masse is very hard to play against.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by Chris »

RR : 4
Can you drop a re-roll?

Troll Block Pro Guard (what next ?)
Christ - that a troll! Stand firm I guess, though with all your doubles who knows! Break tackle is also a good choice with pro making him easier to move around. I would probably go with break tackle. Saying that when you get the double how about dodge :)

Bob -Ma Block MB (i wanted to fire him but he harvests so many Spp`s due to MB and i was considering giving him Piling On and be my LOS clearer)
Move 3 and piling on? Not really a good combo... I might sack him and replace. Certainly if you have to get a 3rd skill on him you could get rid of him then?

Bob Block Guard (dont know Stand Firm/MB/Tackle on normal LvL Up)
2 schools of thought I think. 1 is for stand firm to ensure your cage is hard to hurt and your guard stays where he is supposed to. 2 is mighty blow so you kill more stuff :)

Blitzer MA MB Tackle Guard (my allrounder but whats next?)
Piling on would have been better than guard... If its double lots of fun, otherwise frenzy? How about strip ball?

Blitzer MB Guard (He got a normal Level Up)
Face much dodge? If so tackle I guess.

Blitzer Tackle (possible Piling Oner?)
Probably better for piling on - however would mighty blow be better first?


Thrower -MA Block Guard (wanted to fire him as well but he is so close to Level _Up)
Sack him!

Thrower Block Dodge AGI Fend (rolled 4+4 Level Up! ... My God what should i give him???)
Sure feet to make him faster? Kick off return for early ball control? Pass block to take advantage of +ag and dodge?

Line Guard Kick
Line Wrestle Guard ( i know not the best combination i regret not have givin him dodge as big Guy "Entertainer")
In both cases consider sacking? I would want kick somewhere but since these guys start on line how useful is it on them?

So where to go with my beloved Orks?
>>>>>>>>>>
Get a goblin. Really with a pro troll you have a credible threat with ttm.

As a minimum
4 Blitzers
4 Black Orcs
1 Troll
1 Thrower
1 Goblin

I would always field the goblin, they are just so useful especially with so much strength and guard so the rest of the team doesn't suffer from losing a str 3 player. In fact I like 2 to ensure one is always about. Then it could be a thrower or lineman. If you don't want 2 goblins get a thrower and lineman? With one goblin I would want 13 players, or a second goblin to take it to 14 players if you think the throwers and gobbos get carted off too easily. It would mean though you don't have your 'tough' side with the two linemen. But would you prefer that to an offensive thrower and gobbo and defensive thrower and gobbo, with a lineman just in case?

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by SunDevil »

My two cents...
VonGoldkokse wrote:Troll Block Pro Guard (what next ?)
Stand Firm.
VonGoldkokse wrote:Bob STR Guard (obviously Block)
Agreed, Block.
VonGoldkokse wrote:Bob -Ma Block MB Bob Block Guard
No PO with only 3MV, I'd go Stand Firm here as well.
VonGoldkokse wrote:Bob Guard (Block)
Yup, Block.
VonGoldkokse wrote:Blitzer MA
Tackle.
VonGoldkokse wrote:Blitzer MA MB Tackle Guard
I would have gone PO or Frenzy instead of Guard here. But, as is, you may be looking at another Stand Firm. Side Step or Dodge on doubles.
VonGoldkokse wrote:Blitzer MB Guard
Stand Firm. Seeing a trend? :) You have enough Tackle.
VonGoldkokse wrote:Blitzer Tackle
Perfect candidate for PO.
VonGoldkokse wrote:Thrower -MA Block Guard
I'd fire him anyway. You have plenty of Guard and he is rarely in a position to use it. Doubles could have been Dodge or Strong Arm.
VonGoldkokse wrote:Thrower Block Dodge AGI Fend
Doubles, huh? Side Step or maybe Strong Arm. Throws for a 2.2.3.4 now with Accurate next for a 2.2.2.3 thrower.
VonGoldkokse wrote:Line Guard Kick
Block.
VonGoldkokse wrote:Line Wrestle Guard
Fend!

Anyway, just some quick thoughts to a novice Orc fan. Your team looks great so far!

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VonGoldkokse
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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by VonGoldkokse »

thanks people!! :D

for the Blitzer (Guard/Mb) iam between Stand Firm and Tackle

And for the Thrower...Well as i said he plays ONLY Offense. He gets my running TDs for very sure oftenly.

So as he gets Blocked very rarely i am between Side Step (in case someone manages to get through to him and with BlodgeFEND its beneficiary or what about L.E.A.P. ???

I am totally against guard as for the same reasons he is my scorer he rarely plays defense and comes into NO contact with enemy players. Thats why Pass block is out of the loop as well.

Why not Leap ? cause he is to slow? And i would consider Leap as a tool to score.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by Hitonagashi »

VonGoldkokse wrote:thanks people!! :D

for the Blitzer (Guard/Mb) iam between Stand Firm and Tackle

And for the Thrower...Well as i said he plays ONLY Offense. He gets my running TDs for very sure oftenly.

So as he gets Blocked very rarely i am between Side Step (in case someone manages to get through to him and with BlodgeFEND its beneficiary or what about L.E.A.P. ???

I am totally against guard as for the same reasons he is my scorer he rarely plays defense and comes into NO contact with enemy players. Thats why Pass block is out of the loop as well.

Why not Leap ? cause he is to slow? And i would consider Leap as a tool to score.
Guard isn't for when you put him in contact for assists. It's when the opponent engages him with tacklers to allow your blitzers to clear the space around him.

Not leap, simply because...3+ with the ball is far far too risky for orcs. Whenever you fail, that's almost certainly a lost game, and also, he'll probably casualty himself. Orcs don't need to be bouncing across the pitch to score. Slow and steady is the order of the day. Sidestep is good though...

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VonGoldkokse
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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by VonGoldkokse »

gave the thrower SideStep and it already payed off :) As for the Blitzer he got Tackle cause there are coming some nasty dodgers in the next ones.

So my Troll got a Lvl but not 6+6 it was 6+1 ;)

So Stand Firm??? what about giving him Piling On??? he has pro to stand up more easly. or what is so good about grab?

AND

My MA7 Blitzer got 5+4...damn i wished so for MA8!!!!!

I never used Frenzy on Orcos but somehow my gut feeling is it would be essential on this Player.

What you think???

Apreciate as always your advices.

VonGoldkokse.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by Ulthuan_Express »

Piling On is a bit of a waste on the Troll, because of their tiny movement. It'll open him up to be a foul magnet, too. I'd say Stand Firm is a better idea. Grab can be fun, also, and you've certainly got the BOBs to make use of it, for Troll to move them around and BOBs to smack them.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by mattgslater »

My Troll normal skill progression: Guard, Stand Firm, Piling On, Grab, Retired.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by VonGoldkokse »

Allright this Team has developed a lot!!!!

Troll Block Pro Guard StandFirm Grab
Bob Block Guard Dodge
Bob +ST Guard Dodge
Bob Block Guard (+normalroll) What should i give him?
Bob Block MB Piling On (+normalroll) What should i give him? He has Ma3 from the almost beginning of his career. I got used to use him at the Los and there he remains almost the whole match (He does soooo many Cases in the Matches altough he has only MA3!!!!!!) keep him? or fire???

Blitzer +MA +MA (Yes MA8 ROCKS) Frenzy (what shoul i give him if he levels up?)
Blitzer MB Tackle Guard Dodge
Blitzer MB Tackle Guard Dodge +MA
Blitzer MB Tackle Piling On (What should i give him if he levels up?)

Linemen Block Guard Kick (What should i give him if he levels up?)
Linemen -

Thrower AG Block Dodge SideStep Fend

Should i buy a second Thrower and get him KoR so that my Starthrower can Cage faster at the LOS?

My TV is so freaking high I almost always play vs Morg or Ramtut which is fine a have managed to neutrilze them very well....Its the Wizard that is a pain in the ass.

this Team has managed to go from 5. German League to 2. and is right now on 1.


As always i apreciate your advices very much.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by DoubleSkulls »

VonGoldkokse wrote:Bob Block Guard (+normalroll) What should i give him?
Mighty Blow or Stand Firm are obvious choices on a normal roll.
VonGoldkokse wrote:Bob Block MB Piling On (+normalroll) What should i give him? He has Ma3 from the almost beginning of his career. I got used to use him at the Los and there he remains almost the whole match (He does soooo many Cases in the Matches altough he has only MA3!!!!!!) keep him? or fire???
I'd probably take either Stand Firm or Frenzy next. SF is good because it will leave him in contact more, and Frenzy because its another chance to get cas.
VonGoldkokse wrote:Blitzer +MA +MA (Yes MA8 ROCKS) Frenzy (what shoul i give him if he levels up?)
Probably tackle or strip ball for me. Stand Firm is always good with frenzy too.
VonGoldkokse wrote:Blitzer MB Tackle Piling On (What should i give him if he levels up?)
Stand Firm or Guard for me.
VonGoldkokse wrote:Linemen Block Guard Kick (What should i give him if he levels up?)
Don't skill up? I'd probably give him tackle since he's off the line on D.
VonGoldkokse wrote:Should i buy a second Thrower and get him KoR so that my Starthrower can Cage faster at the LOS?
I don't think a 2nd thrower will help much. KoR is an obvious next skill on your star thrower anyway. if you want a bench line orc or perhaps even a gobbo may be better.

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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by Jimmy Fantastic »

Give POMB to everyone who can get it.

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VonGoldkokse
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Re: Grumags Greenpeace - Orkteam high Tv development.

Post by VonGoldkokse »

Hey Double Skull :) Thanks!

But Frenzy on Ma3 ??? You sure? What about Pro? for Gfis and BlockRR ???

I will go MB with the other one.

@ jimmi fantastic ...seriously??? ;)

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