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Necromantic vs Norse inducement question

Posted: Tue Oct 11, 2011 6:18 pm
by Rewslaun
Greetings,

I'm playing a necro team and I'm facing off against a Norse roster. I have 230k of inducements. I was at first thinking of going with Setekh but I'm also thinking a wizard with a bloodweiser babe. Any recommendations would be appreciated.

Cheers
Slaunrew

Re: Necromantic vs Norse inducement question

Posted: Tue Oct 11, 2011 6:55 pm
by swilhelm73
Please post the two rosters. There is a big difference between 230k as TV1000 and TV 2000. :)

Re: Necromantic vs Norse inducement question

Posted: Tue Oct 11, 2011 9:37 pm
by Digger Goreman
Cheesus... I can only imagine what the spamiliciousness looks like with 230 extra "K" against you.... :roll:

You're gonna need a lot of help and, against armor 7, that wizard just might do better than save one TD against the fjord fromage.... The babe always is a good buy for undeads, the worst place for you is the KO dugout....

Can you get a third Werewolf (Chaney) with that swag?

Re: Necromantic vs Norse inducement question

Posted: Tue Oct 11, 2011 9:41 pm
by mattgslater
Digger Goreman wrote:Cheesus... I can only imagine what the spamiliciousness looks like with 230 extra "K" against you.... :roll:

You're gonna need a lot of help and, against armor 7, that wizard just might do better than save one TD against the fjord fromage.... The babe always is a good buy for undeads, the worst place for you is the KO dugout....
This.
Digger Goreman wrote:Can you get a third Werewolf (Chaney) with that swag?
Not this, even if the answer were yes.

Re: Necromantic vs Norse inducement question

Posted: Tue Oct 11, 2011 9:55 pm
by Digger Goreman
mattgslater wrote:
Digger Goreman wrote:Cheesus... I can only imagine what the spamiliciousness looks like with 230 extra "K" against you.... :roll:

You're gonna need a lot of help and, against armor 7, that wizard just might do better than save one TD against the fjord fromage.... The babe always is a good buy for undeads, the worst place for you is the KO dugout....
This.
Digger Goreman wrote:Can you get a third Werewolf (Chaney) with that swag?
Not this, even if the answer were yes.
Hey, Matt... long time since we've shared strategy.... The WWSP was just a thought... glad to see we agree on the other.... :D

Re: Necromantic vs Norse inducement question

Posted: Wed Oct 12, 2011 10:22 am
by greymurphy42
Hack Enslash + bribe =220 :)

Re: Necromantic vs Norse inducement question

Posted: Wed Oct 12, 2011 12:36 pm
by Rewslaun
swilhelm73 wrote:Please post the two rosters.
These teams are from a 3 man 20 team league that has been in play for 5 or 6 years. When the norse roster was overhauled we grandfathered in his catcher and extra berserkers. I managed to kill one of his berserkers in another game so I'd like nothing more than to kill the other to bring his roster up to date with the current rule set. I still have an old school Werewolf in play that I'm sure he'll target.

My Necros

Zombie Regeneration, Kick
Zombie Regeneration
Zombie Regeneration, Block
Zombie Regeneration, Block
Ghoul Dodge
Ghoul Dodge, Block, Sure Hands
Wight Block, Regeneration
Werewolf Catch, Frenzy, Claws, Block, Dodge
Flesh Golem Stand Firm, Regeneration, Thick Skull, Block
Wight Block, Regeneration, +ST, Mighty Blow
Flesh Golem Stand Firm, Regeneration, Thick Skull, Block
Werewolf Claws, Frenzy, Regeneration, Block

Opponents Norse

Thrower Block, Pass, Kick return, +AG
Thrower Block, Pass, Sure Hands
Ulfwerner Frenzy
Catcher Block, Catch, +MA
Berserker Block, Frenzy, Jump up, Strip Ball, Dodge
Berserker Block, Frenzy, Jump Up, Leap, Strip Ball
Berserker Block, Frenzy, Jump Up, Leader, +AG
Lineman Block
Lineman Block, Guard
Lineman Block, Kick
Lineman Block
Runner Block, Dauntless
Snow Troll Loner, Claws, Disturbing Presence, Frenzy, Wild Animal, Guard
Ulfwerner Frenzy

Re: Necromantic vs Norse inducement question

Posted: Sat Oct 15, 2011 8:08 pm
by Piousman
Ok, I have to ask, why not on Will Chaney?

I find that having a second Were, who is S4, on the field to be almost broken (for the MV8 and the Strength). The Claws also work against the opposition's strong pieces (Beserkers, Ulfs, Troll), where the S4 shines even more.

I agree that his Wrestle is sometimes a liability, but at the same time it is a great counter to the Block Spam that the Norse have, and their AV7 just invites fouling.

- Piousman

Re: Necromantic vs Norse inducement question

Posted: Sat Oct 15, 2011 9:19 pm
by Digger Goreman
Piousman wrote:Ok, I have to ask, why not on Will Chaney?
- Piousman
When I first asked, I couldn't pull the cost from memory... but, @ 230k, he's 10k short....

Re: Necromantic vs Norse inducement question

Posted: Sat Oct 15, 2011 10:59 pm
by mattgslater
Piousman wrote:Ok, I have to ask, why not on Will Chaney?
- Piousman
Two reasons.
Digger Goreman wrote:When I first asked, I couldn't pull the cost from memory... but, @ 230k, he's 10k short....
That, obviously, is Reason Number One.

Reason Number Two: Chaney doesn't give you anything you ain't got, and what he does give you is tricky to use. That ST4 blitzer type is great on a ST3 team, but you've got a fair dose of ST. So he's a "highly mobile" AG3 non-Dodge Loner, a Frenzy Loner at that, without the ST to guarantee 2d follow-ups. Wrestle would be tempting... but it's just so risky! I'd only take him if I could also take a Wizard.

By contrast, a Wizard is usually a drive-breaker against those juicy AV7 Norse! And Babes are good against hard-hitting teams, especially because your benchwarmers stink (literally and figuratively)! Heck, they don't even warm the bench; in fact, nobody wants to sit there after they get up!