I have be mulling over this. May have to play the PSP to decide if it is good to take to TT.
4 Black Orcs
1 Troll
Try and give all BOBs Mighty Blow first.
Give the Troll PO to big up the squishy game.
Then just add Frenzy to the lot of them.
5 frenzied players. The idea is to give Orcs some mobility. Of course after that, go for Guard and Block.
I know some would like the Block skill first and yes if the troll 'doubles' give him block.
But has anyone tried this?
Crazy Orcs!
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- mattgslater's court jester
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Crazy Orcs!
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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- Veteran
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Re: Crazy Orcs!
Take lots of rerolls. 

Reason: ''
there is Nuffle, always in my lawn
peering through my keyhole
wanting to touch my low hanging fruit
peering through my keyhole
wanting to touch my low hanging fruit
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- Ex-Mega Star, now just a Super Star
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Re: Crazy Orcs!
I see the need for lots of rerolls too. And the troll obviously needs doubles for Frenzy.
Reason: ''
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- mattgslater's court jester
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Re: Crazy Orcs!
So far on the PSP I have the 11 man squad. The only thing to go up is the Thrower - now AG4!
1 Thrower +1AG
4 Blitzers - any TDs will give these guys a new skill
2 BOBs - 1 scored a TD and another an injury
2 BOBs - no points yet but working on it
1 Troll - an injury so far
1 Lorc - He threw the ball at the Thrower so if MVP goes his way he goes up
2 rerolls
1 Apoth
Concentrating on getting another 2 rerolls before penalties kick in.
BTW I have had that Troll go stupid more times than I wish to count, so hopefully in one game he has his eye on the prize
3rd game will be against the skaven.
Therefore, the troll's development is PO but on a double I will try frenzy. I go against the grain again. Other stuff will be Guard and Standfirm, possibly juggernaught for the odd blitz if the second double doesn't come up.
1 Thrower +1AG
4 Blitzers - any TDs will give these guys a new skill
2 BOBs - 1 scored a TD and another an injury
2 BOBs - no points yet but working on it
1 Troll - an injury so far
1 Lorc - He threw the ball at the Thrower so if MVP goes his way he goes up

2 rerolls
1 Apoth
Concentrating on getting another 2 rerolls before penalties kick in.
BTW I have had that Troll go stupid more times than I wish to count, so hopefully in one game he has his eye on the prize

3rd game will be against the skaven.
Therefore, the troll's development is PO but on a double I will try frenzy. I go against the grain again. Other stuff will be Guard and Standfirm, possibly juggernaught for the odd blitz if the second double doesn't come up.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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- Veteran
- Posts: 175
- Joined: Sat Jan 09, 2010 12:24 pm
Re: Crazy Orcs!
Reason: ''
there is Nuffle, always in my lawn
peering through my keyhole
wanting to touch my low hanging fruit
peering through my keyhole
wanting to touch my low hanging fruit