in September (yes, long time away, but perhaps it's time to start practicing eh?

These were used last year:
Skill progression
This will happen at two points in time. First at team creation (chosen skills) and after round 3 (random skills).
Before round 1: Each team gets 4 skill points. One skillpoint can be spent on a normal skill, for two skillpoints you can take a stat increase on a lineman type. (0-12 or 0-16 position). ...<snip>...
A single skill may only appear on the roster twice at this point! (not including starting skills of course)
After round 3: Each teams gets 4 skills on 4 randomly selected players. Skills have to be rolled on 4 different players but can stack with skills (or increases) given before round 1. For tier 1, 1 of those may be a double, for tier 2, 2 of those may be a double and for tier 3, 3 of those may be a double. It’s not allowed to give one of those doubles to a player that already had a double skill or a stat increase. A single skill may only appear on the roster three times at this point! (including skills chosen before round one, bu not including starting skills) The random players and skills will be decided witnessed by and in presence of your round three opponent. The results of this will need to be filled out on the results sheet.
I am willing to try my hand with High Elfs.
Roster:
2 blitzers
4 catchers
1 thrower
5 line elfs
3 rerolls
1 apothecary
TV 1200.
blitzers: dodge.
catchers: wrestle (really?).
Round 3 is random, but a double can be guard, others might include block or sidestep.
Doable? Workable? Anyone here with experience with High Elfs in tournaments?