I rolled 4 regular skillups last game and am debating two of the picks, hoping someone can help me think through the implications. My initial thoughts are in []. Here is my team:
2 Flesh Golems: Block/Guard, rookie
2 Wights: Tackle/MB, Tackle/[MB]
2 Ghouls: Block/[Sure Hands], [Kick]
2 Wolves: Block, +ST/[Block]
6 Zombies: +ST, Block, Guard, 3x rookie
First, MB on the Wight. Alternatives are Grab and Guard. Already have 2 other guard, plus 2x +ST, so didn't think Guard was urgent. Grab would help with SS Runners and with overall positioning, especially surfing with Wolves. But with 2/3 teams AV7, MB seemed like the right choice (they are already terrified by my other Tackle/MB Wight, why not double their pleasure?).
Next, Kick on the Ghoul. This choice has to do with my defensive positioning. I like to put 3x Zombies on the LOS, and the +ST Zombie in the secondary, for a wall of 3 ST4 guys across (shoulders and one wing). But then there is no space for a Kick Zombie: 2x Wolf, 2x Fleshie, 2x Wight, 1x ST4 Zombie, 1x Ghoul. Defensive Ghoul is the logical choice. Skill him with Wrestle next and he's a decent safety. Now, maybe I should rethink my defense -- but with a Rat Ogre, a Block Treeman, a Troll and 4xBOBs to contend with, I like to keep my beef off the line.
Why do I need Kick? Thinking that Kick is the best defense against the Skaven one-turn score. His team is filthy -- 3 GRs: +MA/Sprint/Two Heads, +AG/Block/SS, Block/SS/Shadowing; 2 Linos with Guard; 2 Blitzers with MB (one with Claw); and a Rat Ogre with Juggernaut/Break Tackle. Kick at least forces a throw to get the ball to the GR on the line. Since the RO can easily blitz a hole through my defense, no other skill seems as capable to protect against the 1TT. And he LOVES to 1TT.

Thoughts are appreciated...
Fidius