Beyond Linefodder. Block, Fend, What?
Posted: Mon Aug 06, 2012 2:36 pm
Here's my situation. I don't have any linefodder anymore, and I like all the pieces I've got. I have two Block/Fend players on my Human team. Both are about to improve, way ahead of their curve. What do I do with them? What do I do with my line?
Here's where I am, with the players I'm not concerned about:
Ogre with B, G, S. He's the big clog, the man in the middle.
4x Blitzer with Guard; two are about to get MB, one has POMB, and one has SS and is about to get either Tackle or Fend. The first three are sort of a pack of sharks that bring their own reef, as it were, while the fourth one is the jack of all trades, and gets a lot of TDs. (He's the new guy, and he's a close #2 in SPP behind the longer-serving POMB guy.)
Lino with +AG. He's one of the two ballers on the team (three if you count the SS Blitzer, whose job is really to be in the right place at the right time).
Lino with Block, Guard. He's just like a fifth Blitzer, only -MA for 10k less.
Lino with Block, Frenzy, Tackle. He's my actual hitter, and is the driver for my chain game.
Lino with Wrestle. He spends a lot of time in the bin, and is stuck on 7 SPP for now.
These players are giving me questions, but not fits.
Lino with Block, Tackle. I don't have enough Tackle to deal with developed Skaven.
So this guy will stay on unless I cut multiple players to drop a LOT of TV.
Lino with 5 SPP. My initial plan is to give him DP, but if I start cutting guys I have to give him Block, no?
The problem players, in question.
Lino with Block, Fend, 29 SPP. I tend to use this one to jam key routes after the initial line-blocks are done, on both sides of the ball. He's great for stopping up mobile players; put him right in their way, and swing a Guard around to the other side... good times.
Thrower with Block, Fend, 27 SPP. He's my preferred carrier. I like to use the +AG guy as an outlet. That's a lot of why I'm considering Accurate.
So here's my problem. My line of scrimmage is either the Wrestle guy or the Ogre, plus the two Fend players. But they're about to graduate to a skill that probably doesn't help absorb blocks. Yes, I could get lucky, and get Guard on one or both of them; along with Fend on the Block/Guard guy, this would let me keep my plan going. But if that doesn't happen, and even maybe if it does, I need to rethink my OL, just so I'm not putting up so much value to get beaten down.
Some options I have:
1) Cut them if they don't double. Or give the Thrower Accurate, give the Lino Tackle, and replace the Block/Tackle guy. Build new linos: give Wrestle or Block to the new guy, and throw them to line duty. Current TV 1720k; when these guys both skill, I'll probably be around 1800. Not worried about expenses: got half a mil in the bank. Worried about matchups, but not badly bloated (once I get my MB lined up). If I cut both these guys and the Tackle guy, and hire two replacements, I'm saving 180k and losing 3 Block, 2 Fend, 1 Tackle, 1 SH, and 2 other skills on the pitch, plus a reserve and any hope at a Dirty Player. Cutting all those skills to save 130k doesn't appeal.
2) Keep them, screw my TV, get Dauntless, Pro, or Tackle for the Lino and Accurate for the Thrower, hire a fourteenth guy to build as a lino, and get my Dirty Player on schedule. I'll probably push 1900, which IMO is 250k over the second Human peak range (1000-1150, then 1400-1650). But it's fun....
3) Keep them, and try to save on TV by not taking a DP. I'm leery of this route, because I'm getting to the point where I need to take out a few critical players to have a smooth game, and lacking a DP is making my record choppy (hence 6-1-1 becomes 14-5-6).
4) Don't worry about it, skill up normally, throw too much TV to the line, and enjoy your players until they resolve themselves. There are still good skills to pick.
Please vote for the strategy you think I should use, assuming no Guard (Guard means #2 no matter what) and the skill you think I should get for the lino on a normal roll. I'm planning on Accurate for the Thrower, but I could easily take one of these skills instead. Post if you think I should.
Here's where I am, with the players I'm not concerned about:
Ogre with B, G, S. He's the big clog, the man in the middle.
4x Blitzer with Guard; two are about to get MB, one has POMB, and one has SS and is about to get either Tackle or Fend. The first three are sort of a pack of sharks that bring their own reef, as it were, while the fourth one is the jack of all trades, and gets a lot of TDs. (He's the new guy, and he's a close #2 in SPP behind the longer-serving POMB guy.)
Lino with +AG. He's one of the two ballers on the team (three if you count the SS Blitzer, whose job is really to be in the right place at the right time).
Lino with Block, Guard. He's just like a fifth Blitzer, only -MA for 10k less.
Lino with Block, Frenzy, Tackle. He's my actual hitter, and is the driver for my chain game.
Lino with Wrestle. He spends a lot of time in the bin, and is stuck on 7 SPP for now.
These players are giving me questions, but not fits.
Lino with Block, Tackle. I don't have enough Tackle to deal with developed Skaven.

Lino with 5 SPP. My initial plan is to give him DP, but if I start cutting guys I have to give him Block, no?
The problem players, in question.
Lino with Block, Fend, 29 SPP. I tend to use this one to jam key routes after the initial line-blocks are done, on both sides of the ball. He's great for stopping up mobile players; put him right in their way, and swing a Guard around to the other side... good times.
Thrower with Block, Fend, 27 SPP. He's my preferred carrier. I like to use the +AG guy as an outlet. That's a lot of why I'm considering Accurate.
So here's my problem. My line of scrimmage is either the Wrestle guy or the Ogre, plus the two Fend players. But they're about to graduate to a skill that probably doesn't help absorb blocks. Yes, I could get lucky, and get Guard on one or both of them; along with Fend on the Block/Guard guy, this would let me keep my plan going. But if that doesn't happen, and even maybe if it does, I need to rethink my OL, just so I'm not putting up so much value to get beaten down.
Some options I have:
1) Cut them if they don't double. Or give the Thrower Accurate, give the Lino Tackle, and replace the Block/Tackle guy. Build new linos: give Wrestle or Block to the new guy, and throw them to line duty. Current TV 1720k; when these guys both skill, I'll probably be around 1800. Not worried about expenses: got half a mil in the bank. Worried about matchups, but not badly bloated (once I get my MB lined up). If I cut both these guys and the Tackle guy, and hire two replacements, I'm saving 180k and losing 3 Block, 2 Fend, 1 Tackle, 1 SH, and 2 other skills on the pitch, plus a reserve and any hope at a Dirty Player. Cutting all those skills to save 130k doesn't appeal.
2) Keep them, screw my TV, get Dauntless, Pro, or Tackle for the Lino and Accurate for the Thrower, hire a fourteenth guy to build as a lino, and get my Dirty Player on schedule. I'll probably push 1900, which IMO is 250k over the second Human peak range (1000-1150, then 1400-1650). But it's fun....
3) Keep them, and try to save on TV by not taking a DP. I'm leery of this route, because I'm getting to the point where I need to take out a few critical players to have a smooth game, and lacking a DP is making my record choppy (hence 6-1-1 becomes 14-5-6).
4) Don't worry about it, skill up normally, throw too much TV to the line, and enjoy your players until they resolve themselves. There are still good skills to pick.
Please vote for the strategy you think I should use, assuming no Guard (Guard means #2 no matter what) and the skill you think I should get for the lino on a normal roll. I'm planning on Accurate for the Thrower, but I could easily take one of these skills instead. Post if you think I should.