Normal skill for Amazon Thrower and Doubles for Linewoman...
Posted: Sun Dec 15, 2002 2:45 pm
...at the same time....
Soooo many choices....
So, what shall be the experts opinion? The team is as follows:
4x Linewomen with dodge (one with -1AV concussion)
1x Catcher with dodge/catch
1x Catcher with dodge/catch/block
2x Throwers with dodge pass
4x Blitzers with dodge/block
3x Re-rolls; 7x fanfactor; 1x apothecary; 117 rating
My games sooo often come down to a last turn tie, with an attempt to score with a series of inadvisable rolls leading to an attempted long/bomb pass....
The temptation is to link the skills together in HailMary and Diving Catch. A desperate combo, but with a chance to work (if I figured right, it is an AG3, 4-6 chance, on two rolls if you save a TRR, given no enemy tackle zones). Last turn scoring chance from anywhere!!!
Or, I could be more conventional with the linewoman: Leader, Dauntless, NOS (?).... Block/Kick seems wasted at this time.... Guard, Mighty Blow.... Could give 'er Catch and have, effectively, three catchers....
Passer could get the traditional Accurate or Sure Hands....
Well, guys/gals, throw me a friggin' bone and help me out here....
Soooo many choices....
So, what shall be the experts opinion? The team is as follows:
4x Linewomen with dodge (one with -1AV concussion)
1x Catcher with dodge/catch
1x Catcher with dodge/catch/block
2x Throwers with dodge pass
4x Blitzers with dodge/block
3x Re-rolls; 7x fanfactor; 1x apothecary; 117 rating
My games sooo often come down to a last turn tie, with an attempt to score with a series of inadvisable rolls leading to an attempted long/bomb pass....


Or, I could be more conventional with the linewoman: Leader, Dauntless, NOS (?).... Block/Kick seems wasted at this time.... Guard, Mighty Blow.... Could give 'er Catch and have, effectively, three catchers....

Passer could get the traditional Accurate or Sure Hands....

Well, guys/gals, throw me a friggin' bone and help me out here....
