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Normal skill for Amazon Thrower and Doubles for Linewoman...

Posted: Sun Dec 15, 2002 2:45 pm
by Mojoshenpo
...at the same time....

Soooo many choices....

So, what shall be the experts opinion? The team is as follows:

4x Linewomen with dodge (one with -1AV concussion)
1x Catcher with dodge/catch
1x Catcher with dodge/catch/block
2x Throwers with dodge pass
4x Blitzers with dodge/block

3x Re-rolls; 7x fanfactor; 1x apothecary; 117 rating

My games sooo often come down to a last turn tie, with an attempt to score with a series of inadvisable rolls leading to an attempted long/bomb pass.... :roll: The temptation is to link the skills together in HailMary and Diving Catch. A desperate combo, but with a chance to work (if I figured right, it is an AG3, 4-6 chance, on two rolls if you save a TRR, given no enemy tackle zones). Last turn scoring chance from anywhere!!! :o

Or, I could be more conventional with the linewoman: Leader, Dauntless, NOS (?).... Block/Kick seems wasted at this time.... Guard, Mighty Blow.... Could give 'er Catch and have, effectively, three catchers.... :)

Passer could get the traditional Accurate or Sure Hands.... 8)

Well, guys/gals, throw me a friggin' bone and help me out here.... :?:

Posted: Sun Dec 15, 2002 3:41 pm
by gallowin
Solution to your problem of breaking the tie would be Accurate/Diving Catch.

However IMO, it's still early on in your players careers and I think you should consider long term. Sure Hands on the thrower would save you a re-roll for other things.

The linewoman is a whole nother matter. Double 5 or 6 would have made the decision simple, take the stat increase. But otherwise consider Dauntless, Guard, Catch, or Pass. Linewomen have the same stats as other players just fewer skill choices.

How do you want to progress?

Posted: Sun Dec 15, 2002 7:46 pm
by kaboom
for your thrower choice accurate
for your lineman, choice block

Posted: Sun Dec 15, 2002 7:50 pm
by DaFoola
Here's my 2 cents (and you get what you pay for):

On the thrower, I'd head for Sure Hands (hate wasting TRR on pickups) or Accurate (she is a thrower, after all). If it's really going to suit your style, I wouldn't discount Hail Mary Pass. It's just not something I personally would take as a first skill increase, as Accurate helps you on all of your passes.

For the linewoman, I'd be tempted to take Guard. She can support the Blitzers, and when she gets Block, she will be a Monster thorn in your opponent's side. I guess it's a matter of whether you feel more like you need another Catcher-type player or another Blitzer-type player.

Posted: Sun Dec 15, 2002 11:16 pm
by Al the Rat
A guard or two is useful in any team, with strength teams it make the LOS a nightmare to ruck with, and with finesse teams it can hold up the flanks quite nicely. On most setups against an equal strength team they will not be able to throw a two dice blitz to create the hole at the sides. Personally it is my double choice for most linemen whatever the team. Though increasing your catching potential could be threatening on offense. I suppose the question is whether you find yourself in those tied situations because you cannot turnover your opponent, or because your cannot score enough TDs.

I Swear by the Dice Gods I WILL roll doubles again!

Posted: Mon Dec 16, 2002 12:49 am
by Mojoshenpo
But you guys are quite right.... Accurate on the passer and Guard on the liner....

Thanks for the input! :?:

:D :D :D :D :D

Posted: Mon Dec 16, 2002 8:34 pm
by harley_topper
the thrower should take accurate
the linewoman should take guard (you need a second level-up, then you'll take block, a fith blitzer is really good)