What next for these players
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What next for these players
88 Jed Will Wardancer 8 3 4 7 Block, Dodge, Leap, Strip Ball, Tackle, Side Step
89 Rohan Longstride Wardancer 9 4 4 7 Block, Dodge, Leap, +1 ST, +1 MA, Frenzy
33 Seth Surearm Thrower 7 3 5 7 Pass, Leader, Accurate, +1 AG
They're close to skilling up and I can't quite decide.
Shadowing|Fend|Dodge are my current favorites.
On this team:
http://midgardbb.com/MBBL/teamView.php?teamid=1256
Cheers.
89 Rohan Longstride Wardancer 9 4 4 7 Block, Dodge, Leap, +1 ST, +1 MA, Frenzy
33 Seth Surearm Thrower 7 3 5 7 Pass, Leader, Accurate, +1 AG
They're close to skilling up and I can't quite decide.
Shadowing|Fend|Dodge are my current favorites.
On this team:
http://midgardbb.com/MBBL/teamView.php?teamid=1256
Cheers.
Reason: ''
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Re: What next for these players
I'd take SS on the Frenzy WD - otherwise he might find himself pushed out when he frenzies near the sidelines...
It will also help with the fouls he will take when he does go down, since you can move him away from the opposition, limiting assists.
It will also help with the fouls he will take when he does go down, since you can move him away from the opposition, limiting assists.
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Re: What next for these players
Jed-Fend, not great but useful for survival, and got some combo value with SS. Or Diving Tackle, of you don't mind some bruising. No experience about Shadowing.
Rohan-Side-step, for the same reasons as Swil.
Seth-Block, for survival. At such rating I expect a lot of Tackle. If I'm wrong, Dodge.
Rohan-Side-step, for the same reasons as Swil.
Seth-Block, for survival. At such rating I expect a lot of Tackle. If I'm wrong, Dodge.
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Re: What next for these players
Diving Tackle, Side Step and Dodge.
The last one is obvious. AG5 desperately needs Dodge because it will let you work the 2+-dodging-in-a-TZ-reliably magic.
The last one is obvious. AG5 desperately needs Dodge because it will let you work the 2+-dodging-in-a-TZ-reliably magic.
Reason: ''
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- mattgslater's court jester
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Re: What next for these players
Thrower... safe throw.
Shadowing is fun for wardancers.
Shadowing is fun for wardancers.
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The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: What next for these players
+1Ullis wrote:Diving Tackle, Side Step and Dodge.
The last one is obvious. AG5 desperately needs Dodge because it will let you work the 2+-dodging-in-a-TZ-reliably magic.
- The first is kinda close - guess it depends on opposition. I would take diving tackle, but fend or shadowing could also work.
- SS with frenzy is clearly the best option, nothing else comes close. It also combines well with MA9 for easy one-turn td.
- Dodge increase mobility of thrower which is really nice especially with AG5.
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- mattgslater
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Re: What next for these players
Hate to be boring, but I'm with the majority here.
Shadowing or DT, matter of taste. Fend is a good alternative, but I find Fend players tend to die unless you have a lot of 'em. Maybe it's just how I use them, but why take the skill if you don't plan on taking the hit?
Side Step. MA9/ST4/Blodge/SS = gotta be careful before you hit THAT guy. Plus the Frenzy fun. Got another Frenzy? This guy is great for blitzing 1TTD, and another Frenzy really helps with that. If you have a Treeman, get him Grab. Either will let you push defenders onto your half to chain them into your MA9 guy. It's not very hard to get three or four pushes across scrimmage. Four pushes means a TD is as easy as a 5/6 pickup, a 35/36 pass, a 5/6 catch, and a 2d/2d Frenzy blitz for pow (or push/push/2+ skilled dodge); on a both-down he can GFI or leap/GFI if no suitable non-Block target can be found.
Dodge for the Thrower. Sure Hands next if he's so lucky. But for now, keep him alive.
With one more Frenzy (F) and your MA9 guy (9) with SS. a-e are your guys, any ST3 player will do. x is enemy.
– – – –|e n d z o n e|– – – –
– – – –|– – – – – – –|– – – –
x – x –|x – x – x – x|– x – x
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – – x – – x|– – – –
– a – b|9 – e – F – –|– – – –
– – – –|c d – – – – –|– – – –
becomes
... Frenzy block with F
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – F – – – x|– – – –
– a – b|9 x e – – – –|– – – –
– – – –|c d – – – – –|– – – –
... Lateral push with e
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – 9|x – F – – – x|– – – –
– a – b|x e – – – – –|– – – –
– – – –|c d – – – – –|– – – –
... Diagonal push with d
– – – –|– – – – – – –|– – – –
– – – –|9 – – – – – –|– – – –
– – – x|x – F – – – x|– – – –
– a – b|d e – – – – –|– – – –
– – – –|c – – – – – –|– – – –
... 2x Move a and c
– – – –|– – – – – – –|– – – –
– – a c|9 – – – – – –|– – – –
– – – x|x – F – – – x|– – – –
– – – b|d e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
... Diagonal pow
– – – 9|– – – – – – –|– – – –
– – a c|* – – – – – –|– – – –
– – – b|x F – – – – x|– – – –
– – – –|d e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
Now, it's pickup, pass, catch, 2d/2d blitz, GFI. If you get a both-down, you can still GFI again, leaping if necessary.
You can also start with a guy on the line in the vacated square, and open by blocking the end and following.
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – – x – – x|– – – –
– – – a|9 d e – F – –|– – – –
– – – –|b c – – – – –|– – – –
...
– – – –|– – – – – – –|– – – –
– – – *|– – – – – – –|– – – –
– – – –|d – – x – – x|– – – –
– – – a|9 – e – F – –|– – – –
– – – –|b c – – – – –|– – – –
ultimately ending up with
– – – –|– 9 – – – – –|– – – –
– – b *|* – – – – – –|– – – –
– – – a|d – F – – – x|– – – –
– – – –|c e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
This saves you a move action before the last push, so it doesn't take any more players. Both less and more to go wrong, because it also makes ints unlikely.
Shadowing or DT, matter of taste. Fend is a good alternative, but I find Fend players tend to die unless you have a lot of 'em. Maybe it's just how I use them, but why take the skill if you don't plan on taking the hit?
Side Step. MA9/ST4/Blodge/SS = gotta be careful before you hit THAT guy. Plus the Frenzy fun. Got another Frenzy? This guy is great for blitzing 1TTD, and another Frenzy really helps with that. If you have a Treeman, get him Grab. Either will let you push defenders onto your half to chain them into your MA9 guy. It's not very hard to get three or four pushes across scrimmage. Four pushes means a TD is as easy as a 5/6 pickup, a 35/36 pass, a 5/6 catch, and a 2d/2d Frenzy blitz for pow (or push/push/2+ skilled dodge); on a both-down he can GFI or leap/GFI if no suitable non-Block target can be found.
Dodge for the Thrower. Sure Hands next if he's so lucky. But for now, keep him alive.
With one more Frenzy (F) and your MA9 guy (9) with SS. a-e are your guys, any ST3 player will do. x is enemy.
– – – –|e n d z o n e|– – – –
– – – –|– – – – – – –|– – – –
x – x –|x – x – x – x|– x – x
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – – x – – x|– – – –
– a – b|9 – e – F – –|– – – –
– – – –|c d – – – – –|– – – –
becomes
... Frenzy block with F
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – F – – – x|– – – –
– a – b|9 x e – – – –|– – – –
– – – –|c d – – – – –|– – – –
... Lateral push with e
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – 9|x – F – – – x|– – – –
– a – b|x e – – – – –|– – – –
– – – –|c d – – – – –|– – – –
... Diagonal push with d
– – – –|– – – – – – –|– – – –
– – – –|9 – – – – – –|– – – –
– – – x|x – F – – – x|– – – –
– a – b|d e – – – – –|– – – –
– – – –|c – – – – – –|– – – –
... 2x Move a and c
– – – –|– – – – – – –|– – – –
– – a c|9 – – – – – –|– – – –
– – – x|x – F – – – x|– – – –
– – – b|d e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
... Diagonal pow
– – – 9|– – – – – – –|– – – –
– – a c|* – – – – – –|– – – –
– – – b|x F – – – – x|– – – –
– – – –|d e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
Now, it's pickup, pass, catch, 2d/2d blitz, GFI. If you get a both-down, you can still GFI again, leaping if necessary.
You can also start with a guy on the line in the vacated square, and open by blocking the end and following.
– – – –|– – – – – – –|– – – –
– – – –|– – – – – – –|– – – –
– – – –|x – – x – – x|– – – –
– – – a|9 d e – F – –|– – – –
– – – –|b c – – – – –|– – – –
...
– – – –|– – – – – – –|– – – –
– – – *|– – – – – – –|– – – –
– – – –|d – – x – – x|– – – –
– – – a|9 – e – F – –|– – – –
– – – –|b c – – – – –|– – – –
ultimately ending up with
– – – –|– 9 – – – – –|– – – –
– – b *|* – – – – – –|– – – –
– – – a|d – F – – – x|– – – –
– – – –|c e – – – – –|– – – –
– – – –|– – – – – – –|– – – –
This saves you a move action before the last push, so it doesn't take any more players. Both less and more to go wrong, because it also makes ints unlikely.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Maverick
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Re: What next for these players
Matt - Love you diagrams having played necros a lot these are the sort of plays i try especially if inducing wilhem
- just to point out if you're blocking with F he ends up above where E starts rather than where E finishes.
minor point but does create a gap if you're looking for additional chances to make the push play.

minor point but does create a gap if you're looking for additional chances to make the push play.
Reason: ''
- mattgslater
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Re: What next for these players
Good thing D's blocking laterally, huh? Fixed.Maverick wrote:Matt - Love you diagrams having played necros a lot these are the sort of plays i try especially if inducing wilhem- just to point out if you're blocking with F he ends up above where E starts rather than where E finishes.
minor point but does create a gap if you're looking for additional chances to make the push play.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.