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Khemri vs Nicro 200 diference

Posted: Sat Nov 17, 2012 8:26 pm
by txapo
Next game in my league I have a Necromancer coach with my khemri, as my last rival killed my thro ra and a tomb gardian is missing next game the diference will be 200.

1) I've seen thre posibilities: a bribe and one or two cards

2) One wizard and a babe or a card.

3) two star players, hack enlash and the skeleton with a sword instead of an arm, both secret weapons and both with block.

4) other you think off


Which one you think is more suited against a necromancer team with two rookie wolves and two golem with block??

Re: Khemri vs Nicro 200 diference

Posted: Sat Nov 17, 2012 10:24 pm
by Digger Goreman
Tsk, tsk, a fight between undead is most unseemly... a full roster from both sides would be helpful... nevertheless:
txapo wrote:1) I've seen three possibilities: a bribe and one or two cards
The worst place in the world for undead (with regen) is the KO box... so two babes would be optimal... yet... aren't the majority of your team skellies with thick skull? If so, KOs will be rarer... if not... then getting positionals back into action would necessitate two babes.... For cards, we almost exclusively go for miscellaneous mayhem!
txapo wrote:2) One wizard and a babe or a card.
The necros will attempt to speed by you and outscore the slow moving khemri while tying you up with zeds and golems.... A wizard would/should stop one touchdown according to pundits.... For the babe/card, see above... favor using the babe....
txapo wrote:3) two star players, hack enlash and the skeleton with a sword instead of an arm, both secret weapons and both with block.
Hack will be useful against anybody he can catch, but I would golem him before he caused any harm... and you won't have enough gold to bribe hack back into action... also, hack does not have block.... Sinnebad is an absolute bargain!, and a bribe on him would not be wasted.... I've often used him just for one good, long half and considered it all worth while without a bribe.... Sinnebad would work well against ghouls....
txapo wrote:4) other you think of
txapo wrote:Which one you think is more suited against a necromancer team with two rookie wolves and two golem with block??
Darn good question! What will your strategy be?! Can you contain and pulverize his team enough to nullify his fast scoring threats? Can you bait the wolves into second frenzy blocks against 2d your favor? Would you prefer to zap him and recover the ball while grinding for your own score? Could you, would you, should you eat green eggs and ham? Beware of using either star on immediate defense as a quick necro score will nullify that advantage....

I guess, in the end, I'm thinking wizard and babe....

Re: Khemri vs Nicro 200 diference

Posted: Sun Nov 18, 2012 10:05 pm
by mattgslater
Wizard and Babe, or Bribe and 2 Babes, depends on how much you foul.

Wait, nah. Wizard and Babe.

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 6:24 am
by Ullis
Wizard and babes sound good. A wizard for a khemri team is usually not as good as for other rosters but it will keep your opponent on his toes.

On the other hand, fouling is always nice and there are good targets in a necro team. But I wouldn't stray near bribes unless you have a dirty player skeleton.

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 11:29 am
by Smurf
But Chain saws are fun.

6+ to hurt those Zombies and stuff, 5+ to chop a ghoul.

A see how it goes game, maybe bring Hack on during second half.

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 2:01 pm
by Digger Goreman
Smurf wrote:But Chain saws are fun.
True... but Khemri have trouble scoring more than one Td a game, compounded by troubles with picking up the ball.... I see the wiz as denying a Td to the Necros and possibly creating a usable turnover for the tutts.... Typically the skeletoes have the market cornered in the hurt department, but desperately need a helping hand in mitigating the speed of Weres and Ghouls....

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 3:57 pm
by mattgslater
Smurf wrote:But Chain saws are fun.
My last 2 chainsaws used, plus the last 2 chainsaws used against me, have managed a combined total of seven actions: two moves, a KO (burned a re-roll on kickback), a stun, a failure (also burned RR on a kickback), a kickback KO, and snake-eyes on a chainsaw foul. The team with the saw is 0-2-2 (0-1-1 with, 1-1-0 against).

Yes, anecdotal evidence, but still, 2+ loner Blitzes and fouls that should usually break armor but come with no injury modifier, guaranteed ejection, AV5... not nearly as good a bargain as a Merc DP Zombie.

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 5:42 pm
by swilhelm73
Another advantage of a wizard - you make it harder for your opponent to stall and you force him to modify his positioning so as not to leave too many players exposed.

Sometimes a wizard is more effective as a threat.

...and some times you get hit with a wizard that kills your lvl6 beastman, niggles a lvl 3 beastman, KO's a CW, and KO->Stuns your Mino.

That game still pisses me off.

Re: Khemri vs Nicro 200 diference

Posted: Mon Nov 19, 2012 10:58 pm
by txapo
I think I will go for Sinnedbad and Hack en lash and use them one after the other if I defend or both since the beginnin if I atack, probably moving hack the last one just for fouling as I normaly do with my gobbos. As well instead of having 11 playes I will have 13 so!!

Thanks for the advice of not taking the babes with Khemri, hadn't thought of the thick skull!!

And yes the wizard seems the right thing to do but just because of that I want to be unpredictable!!