Humans!
Posted: Fri Jun 28, 2013 10:12 pm
I got some recent inspiration to play humans again, for the first time since 3rd Ed. I have my guideline for how I going to build them in the perpetual and quite bashy format that I'm playing with them in (Fumbbl's BlackBox). Here it goes:
O: Guard, SF, BT (Block,Dodge/Pro)
B1: MB, Tackle, PO (JU)
B2: Tackle, MB, Guard (Dodge)
B3: Guard, MB, Tackle (Dodge)
B4: Guard, Frenzy, MB (Dodge)
T1: Block, Accurate, Fend (Dodge)
T2: Block, Leader, Tackle (Dodge)
C1&2: Wrestle, Fend, Dauntless (Guard)
L1: Kick, Wrestle, Tackle (Guard)
L2: DP, Wrestle
Pretty basic build besides maybe the direction of the catchers. I'm gonna pass on the Blodge/SS traditional build and instead opt for wrestle/fend. My rationale being that they are 2 ST, so the whole Blodge/SS annoying marking guy that you can't get down with 3 blocks loses some of its lackluster when those blocks can easily be 3D. I think of fend as the AG3 Side Step in a way, and has the PO protection to boot, which will be of use (bashy league).
Surely some of these player types will get changed when stats like AG and ST come along, but overall it shouldn't have too great of an impact of developing the others. No one player is greatly specialized in this generic build but can when the Stat(s) come. I like having 2 Surehands on the team (Underated Skill IMO) at all times so that's why we have 2 throwers, one of which can be replaced by a +AG then Surehands on the team. Also want 3 tackle on the team when it gets goin at all times and 3+ Guard.
I've started with the Ogre but still unsure about it, time will tell.
Roll with this many players:
100-125: 11 players
125-150: 12 players
150-175: 13 players
175+: 11 players including JMen!
O: Guard, SF, BT (Block,Dodge/Pro)
B1: MB, Tackle, PO (JU)
B2: Tackle, MB, Guard (Dodge)
B3: Guard, MB, Tackle (Dodge)
B4: Guard, Frenzy, MB (Dodge)
T1: Block, Accurate, Fend (Dodge)
T2: Block, Leader, Tackle (Dodge)
C1&2: Wrestle, Fend, Dauntless (Guard)
L1: Kick, Wrestle, Tackle (Guard)
L2: DP, Wrestle
Pretty basic build besides maybe the direction of the catchers. I'm gonna pass on the Blodge/SS traditional build and instead opt for wrestle/fend. My rationale being that they are 2 ST, so the whole Blodge/SS annoying marking guy that you can't get down with 3 blocks loses some of its lackluster when those blocks can easily be 3D. I think of fend as the AG3 Side Step in a way, and has the PO protection to boot, which will be of use (bashy league).
Surely some of these player types will get changed when stats like AG and ST come along, but overall it shouldn't have too great of an impact of developing the others. No one player is greatly specialized in this generic build but can when the Stat(s) come. I like having 2 Surehands on the team (Underated Skill IMO) at all times so that's why we have 2 throwers, one of which can be replaced by a +AG then Surehands on the team. Also want 3 tackle on the team when it gets goin at all times and 3+ Guard.
I've started with the Ogre but still unsure about it, time will tell.
Roll with this many players:
100-125: 11 players
125-150: 12 players
150-175: 13 players
175+: 11 players including JMen!