Page 1 of 1

Managing Underworld expenses

Posted: Sun Aug 11, 2013 8:15 am
by Oni
I have played my underworld team 12 times and now at 200 TV. Player skills listed below

Thrower - Block, extra arms, accurate, +1 strength
Thrower - Guard

Storm Vermin - Dodge, MB, tackle, claw
Storm Vermin - Dodge, MB, tackle, +1 agility

Line Rat - Block, strip ball
Line Rat - Block +1 agility, niggled

Goblins

#1 - DP, side step
#2 - Side step
#3 - Two-heads
#4 - +1 Agility
#5 - #8 - No skills

Troll - Claw, tentacles, +1 strength

5 Rerolls
9 Fan Factor
Apothecary
Bank - 460,000

Was very fortunate to lose 1 goblin due to injury and no one else. Won or tied 11 of the 12 so winnings have been good for me. I use the 5 rerolls and I play aggressive with the team both in trying to make plays and knock down players for casualties. The league I am in has several bash teams with a couple of players willing to use the stall and destroy tactic.

Any suggestions on lowering the team value? Want to keep 14-15 players on the roster and like for each player to have a skill if possible but know my expenses are going to start adding up quick now.

Re: Managing Underworld expenses

Posted: Sun Aug 11, 2013 12:12 pm
by Lunchab1es
Well if you don't want to cut re rolls, then cutting players is about all that you're left with. Next time a thrower skills up you could take leader and drop a RR. The only goblin that I see and consider to be "bloat" is the one with DP and side step - those skills don't have great synergy IMO, and that's a (relatively) decent chunk of TV that will hit the bench if/when he gets ejected.

Other than that, just let nature take its course. Since you're in a bash league and carrying several niggles, I'm sure it will happen soon enough. :)

Re: Managing Underworld expenses

Posted: Sun Aug 11, 2013 9:46 pm
by Overhamsteren
So you got a good record, a big team with developed players and 460k in the treasury and you want advice? :orc:

Re: Managing Underworld expenses

Posted: Mon Aug 12, 2013 12:08 am
by Fassbinder75
Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice? :orc:
Agreed, you managed to turn a fragile glass cannon blood bowl team from 1000 to 2000 in only twelve games. You should be telling us how to do that!

Re: Managing Underworld expenses

Posted: Mon Aug 12, 2013 12:58 am
by SunDevil
Cut and rebuy the following -

Thrower - Guard
Line Rat - Block +1 agility, niggled
Goblin - DP, side step
1 Reroll

With so many doubles and ST/AG boosts, you have to make some hard choices or just accept the high TV.

Re: Managing Underworld expenses

Posted: Tue Aug 13, 2013 6:14 am
by Oni
Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice? :orc:

We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.

Re: Managing Underworld expenses

Posted: Tue Aug 13, 2013 6:17 am
by Heff
Oni wrote:
Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice? :orc:

We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.
Ah so bully noobs. I can do that!

Re: Managing Underworld expenses

Posted: Tue Aug 13, 2013 11:04 am
by babass
Any suggestions on lowering the team value?
=> play against good coachs and/or against good rosters (like dwarf...)

Re: Managing Underworld expenses

Posted: Tue Aug 13, 2013 12:37 pm
by Glowworm
hate to say it but Id dump the troll and re-buy .

don't think +1 St is worth 50k on that piece.

Re: Managing Underworld expenses

Posted: Tue Aug 13, 2013 2:08 pm
by babass
I do love tentacules on a strength6 player!
what's a puty he has claw & not standfirm...

ps: i just realized Oni managed to get 3 players level star, 1 player level emerging star, 3 players level veteran, in only 12 games... => at least (51 x 3) + (31 x 1) + (16 x 3) + (6 x 4) = 256xp collected in 12 games !
more than 21xp per games with Underworld :roll:

Re: Managing Underworld expenses

Posted: Thu Aug 15, 2013 8:50 am
by Oni
Heff wrote:
Oni wrote:
Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice? :orc:

We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.
Ah so bully noobs. I can do that!
I did :( though did spend time teaching the newer players how to play. I also wanted to play a team that was one of the lower tier team.