High Elf Progress
Posted: Wed Jan 22, 2014 8:32 pm
So I went with the speed and agility of High Elves. I am honestly hoping to see a passing of Bretonnians in our league next season so I can bring them in and just run the table, but in the event that doesn't happen I want to have viable back ups in my dwarf team and the new high elf team. Let me begin by saying here is that my roster is unorthodox, my play style so far in two games isn't working (the dice really are failing) and the rest is up in the air.
My Roster after 2 games
Blitzer
Blitzer - Sidestep
Catcher - Dodge
Catcher - AG+1
Catcher
Catcher
Thrower
Thrower
Lineman
Lineman
Lineman
ReRoll
In our league we created an inducement for 300K which allows a team to take an extra MVP roll and our MVP is decided by nominating 6 players and rolling 1 D6 seeing who gets the MVP. Everyone except 2 linemen on my team have at least 1 point (I went pass happy in the first two games) The remaining schedule for me is as follows
Rookie Dwarf team with only 1 skill (Mighty Blow on a Troll Slayer)
TV 2000 Skaven team
TV 1700 Chaos Pact
Goblins
TV1500 Chaos
I'm not listing skills because the dwarf is obvious, Skaven has everything from dauntless to guard, to claw, to block dodge, sidestep. Chaos Pact has ST6 Minotaur, Claw Troll, Claw Ogre and is built for murder. Goblins are goblins and Chaos is built for strength.
Any advice on how to develop the team? I'm thinking the first skill a thrower gets is Sure Hands, then accurate followed by block. The other thrower is more of a utility player I can use however I end up choosing. Sidestep blitzer is going with frenzy next to make him more annoying and versatile while the other is going to take dodge, then sidestep. Catchers I'm a little lost on. I figure make them either wrestling snipers or make them just super durable to survive. Any advice on total team progression?
My Roster after 2 games
Blitzer
Blitzer - Sidestep
Catcher - Dodge
Catcher - AG+1
Catcher
Catcher
Thrower
Thrower
Lineman
Lineman
Lineman
ReRoll
In our league we created an inducement for 300K which allows a team to take an extra MVP roll and our MVP is decided by nominating 6 players and rolling 1 D6 seeing who gets the MVP. Everyone except 2 linemen on my team have at least 1 point (I went pass happy in the first two games) The remaining schedule for me is as follows
Rookie Dwarf team with only 1 skill (Mighty Blow on a Troll Slayer)
TV 2000 Skaven team
TV 1700 Chaos Pact
Goblins
TV1500 Chaos
I'm not listing skills because the dwarf is obvious, Skaven has everything from dauntless to guard, to claw, to block dodge, sidestep. Chaos Pact has ST6 Minotaur, Claw Troll, Claw Ogre and is built for murder. Goblins are goblins and Chaos is built for strength.
Any advice on how to develop the team? I'm thinking the first skill a thrower gets is Sure Hands, then accurate followed by block. The other thrower is more of a utility player I can use however I end up choosing. Sidestep blitzer is going with frenzy next to make him more annoying and versatile while the other is going to take dodge, then sidestep. Catchers I'm a little lost on. I figure make them either wrestling snipers or make them just super durable to survive. Any advice on total team progression?