Necro for the World Cup in Lucca
Posted: Wed Sep 23, 2015 6:48 pm
So, I'm going to the World Cup in Lucca this November, like many of you (I hope), and I'm taking my Necro Team. Partially because I also played them at the previous World Cup in Amsterdam (which was my first Tournament ever, and I won my first game there, yay me!
), but also because they're ranked as a Tier 2 Team, which means they get two extra Skills (compared to Tier 1) on the first day, one of which will be a double.
The Team will be:
2 Werewolves = 2 x 120.000 = 240.000
2 Flesh Golems = 2 x 110.000 = 220.000
2 Wights = 2 x 90.000 = 180.000
2 Ghouls = 2 x 70.000 = 140.000
4 Zombies = 4 x 40.000 = 160.000
2 Rerolls = 2 x 70.000 = 140.000
1 Cheerleader = 1 x 10.000 =10.000
1 assistant Coach = 1 x 10.000 =10.000
Total = 1.100.000
The Skills I can get will be:
Day 1: 4 normais + 1 double
Day 2: 1 normal + 1 double
Day 3: 2 normals OR 1 double OR 1 normal skill on a player that already has a skill (not clear IMO if this first skill must be a normal one of if it can be a double; I'm assuming the former.)
I've tried several options, but I'm not sure yet what works best, in particular, what double I should take on day 2 and what option on day 3.
Day one will probably be: Mighty Blow (double) on a Werewolf, Block on the other Werewolf, Block on a Flesh Golem, Guard on a Wight, Block on a Ghoul.
Day two will then be: Block on the other Flesh Golem, ??? on the Wight .
Dodge on the Wight (the usual double on a Wight) seems weak, Guard or Mighty Blow are good, but waste the double. I could also give Leader to the Wight (or to the Flesh Golem, giving the Wight Guard), but I find it to be such a passive skill and therefore a bit of a waste.
Day three would be Block on the MB Werewolf if that's allowed, Tackle on the Block Werewolf if it isn't. Alternative would be Block or Wrestle on the other Ghoul and Block on a Zombie.
Alternative Plan:
Day one will probably be: Mighty Blow (double) on a Werewolf, Block on both Flesh Golems, Guard on a Wight, Block on a Ghoul.
Day two will then be: Mighty Blow (double) on the other Werewolf, Guard on the other Wight.
Day three will be: Block on a Werewolf if that's allowed, if not, Wrestle on the other Ghoul and Block on a Zombie.
The mayor disadvantage with this plan is that I have 2 Blockless Werewolfs running around causing turnovers.
So, what would you do?
Have I overlooked anything, is there a mayor flaw in my reasoning, has anything in particular worked for you (or failed to do so)?
Any advice is welcome!

The Team will be:
2 Werewolves = 2 x 120.000 = 240.000
2 Flesh Golems = 2 x 110.000 = 220.000
2 Wights = 2 x 90.000 = 180.000
2 Ghouls = 2 x 70.000 = 140.000
4 Zombies = 4 x 40.000 = 160.000
2 Rerolls = 2 x 70.000 = 140.000
1 Cheerleader = 1 x 10.000 =10.000
1 assistant Coach = 1 x 10.000 =10.000
Total = 1.100.000
The Skills I can get will be:
Day 1: 4 normais + 1 double
Day 2: 1 normal + 1 double
Day 3: 2 normals OR 1 double OR 1 normal skill on a player that already has a skill (not clear IMO if this first skill must be a normal one of if it can be a double; I'm assuming the former.)
I've tried several options, but I'm not sure yet what works best, in particular, what double I should take on day 2 and what option on day 3.
Day one will probably be: Mighty Blow (double) on a Werewolf, Block on the other Werewolf, Block on a Flesh Golem, Guard on a Wight, Block on a Ghoul.
Day two will then be: Block on the other Flesh Golem, ??? on the Wight .
Dodge on the Wight (the usual double on a Wight) seems weak, Guard or Mighty Blow are good, but waste the double. I could also give Leader to the Wight (or to the Flesh Golem, giving the Wight Guard), but I find it to be such a passive skill and therefore a bit of a waste.
Day three would be Block on the MB Werewolf if that's allowed, Tackle on the Block Werewolf if it isn't. Alternative would be Block or Wrestle on the other Ghoul and Block on a Zombie.
Alternative Plan:
Day one will probably be: Mighty Blow (double) on a Werewolf, Block on both Flesh Golems, Guard on a Wight, Block on a Ghoul.
Day two will then be: Mighty Blow (double) on the other Werewolf, Guard on the other Wight.
Day three will be: Block on a Werewolf if that's allowed, if not, Wrestle on the other Ghoul and Block on a Zombie.
The mayor disadvantage with this plan is that I have 2 Blockless Werewolfs running around causing turnovers.
So, what would you do?
Have I overlooked anything, is there a mayor flaw in my reasoning, has anything in particular worked for you (or failed to do so)?
Any advice is welcome!
