Hi El_Jairo (and possibly Smeborg),
I went to a tournament with Brets this weekend, and I figured I might as well post about it here.
The tournament used my own Copenhagen Parity Rules, which tries to put all non-tier 3 teams in equal footing. The rules feature 8 tiers, and the top 4 and bottom 4 tiers were roughly equally represented. 24 teams were attending in total. Brets were placed in the 3rd tier out of 8, so I had 7 starting skills.
My starting roster was
4 blitzers (440K) + Leader, Dodge, Dodge, Dodge
3 yeomen (210K) + Guard, Guard, Guard
6 Linemen (240K)
2 Rerolls (140K)
1 Apo, 1 Ch, 1 AC (70K)
Others might prefer a more varied skill selection, but I didn't have that much faith in my ability to have the right guy in the right place, so I settled for the skill that I'd probably prefer to have in most situations

IMO, in tournament play, Blodge and Guard are both a big deal, so I maximized that, along with a fairly deep bench.
I think I played pretty aggressively for most of the tournament. In League play defense more carefully, trying to protect my blitzers, but with rez rules I gambled on blodgers and guards to apply pressure whenever I could - end Fenders just to mess with my opponents' exit options. I also put my blodgers on the LOS on defense in most of my drives, trusting blodge, AV8 (and the apoth) to see me through, and hopefully preventing me from starting my defense players down.
1st game against Amazons - pretty standard, 4 blitzers with guard and some wrestle:
He started, and I applied pressure quickly, while distracting his guards with yeomen or linemen. Around turn 4 it looked like he was in trouble, but with some decent rolls he managed to wiggle out, and a turn later his thrower made a somewhat risky passing play to a linewoman that I had ignored, and he scored a turn later. This gave me a 2 turn offense, and some useless dice on defense as well as slightly shaky offensive play of my own allowed me to equalize at half time.
Second half was my offense, and I made slow Progress against the hard to hit Amazons. In the end it cam Down to a hand-off to a blitzer to win the game on turn 16 - and it failed miserably. Bugger. 1-1 tie. Not an unfair result.
2nd game against Ogres - 6 Ogres, Bertha, No rerolls!
Ogres might sound like a great opponent in theory, but even though I started as offense, my team was quickly turned into minced meat! By the start of my turn 6 my opponent and I had a good laugh about the fact that only my 4 nobles were left on the pitch. Then one knight failed dodge and died, allowing another to be blocked and crippled, and the ball carrier to be knocked down. Ouch! So, on my turn 7 I had just 2 knights on the pitch. One near the halfway line pinned between 2 ogres managed to blitz free and make a run for it. The other stood up, dodge, picked up the ball and launched it downfield. The pass was inaccurate, but it wasn't worth my last reroll. 3 Ogres got a TZ on the ball but didn't dare the GFI and pick-up - and so, on my turn 8, my knight dodged clear, blitzed one ogre onto the ball, picked it up in a TZ, dodged again and scored. WooHoo.
That got me a TD and an extra batch of KO recovery rolls, meaning that I had 9 players for 2nd half - one of which was quickly removed from the LOS. Somehow, my remaining 8 managed to slow down the Ogres enough that Bertha had to get slightly out of coverage on her run towards the EZ - and she was quickly smacked down. In the ensuing scrum I managed pester the Ogres enough to prevent the TD. Crazy 1-0 win for me!
3rd game was against Dark Elves.
The Dark elves started with the ball in the pouring rain - and killed a yeoman on the opening turn.
However, somehow I unleashed a deluge of armor breaks, forcing the dark elves to score on a risky passing play, giving me enough time to score before halftime.
As no dark elves recovered from KO, there were just 7 left for 2nd half, so I played a slow hard grind with several fouls, and walked it in on turn 16 without much risk.
Somewhat boring 2-1 win for me.
4th and final game: 6 teams were tied at 2 wins, 1 tie, and I faced Lizardmen - 4 sauruses with block, 1 with break tackle and one with frenzy. I think this isn't a bad match-up for Brets, with Krox and 2 saurii being blockless and vulnerable to dauntless.
I started on offense in the rain, and a somwhat sloppy defense allowed me to score in 4 turns. My opponent admitted that this wasn't entirely against his plans. The lizards lined up their offense, and the rain stopped. Grrrr. The kick was Deep, and my opponent made the mistake of throwing a foul before picking up the ball - and was promptly sent off. This allowed a lone knight to swoop in, blitz the remaining Skink into the dug-out and put a TZ on the ball. In the ensuing scrum the knights ultimately prevailed, increasing the score to 2-0 at halftime.
In 2nd half the lizards were in a hurry, and rather than fall back I threw everything at them from first whistle. As the Lineman pinned the Sauruses and lived to tell the tale, the skinks were eventually overwhlemed and coughed up the ball. Again a few knights battled for the ball, and even though 2 skinks managed to 1-die POW my ball carrier 3 consecutive turns, their desparation pass was intercepted by a knight (yay catch!) and taken to the endzone for a 3-0 win.
In the end, 3 teams were tied at 3 wins, 1 tie - and I ended up in second place due to weaker strength of Schedule (than my older Brother!)
Good times

Martin