Starting goblin team (w/secret weapons)
Posted: Fri Jan 31, 2003 1:23 pm
I'm about to start a goblin team in a league using the new secret weapons rules. How does the following lineup look:
2 ogres (240k)
goblin w/chainsaw (70k)
goblin w/bomb (60k)
9 goblins (360k)
3 re-rolls (180k)
9 FF (90k)
This has 13 players in the starting lineup, so I've got some reserves for when the weapon-wielders get sent off and when people get injured. However, it doesn't include an apothecary, so I wondered about dropping a goblin and a point of FF for an apothecary. Alternatively, converting the ogres into trolls will save money and allow for an apothecary. (Similar re-jigging might also allow for an extra re-roll.)
What do you think?
Martyn
2 ogres (240k)
goblin w/chainsaw (70k)
goblin w/bomb (60k)
9 goblins (360k)
3 re-rolls (180k)
9 FF (90k)
This has 13 players in the starting lineup, so I've got some reserves for when the weapon-wielders get sent off and when people get injured. However, it doesn't include an apothecary, so I wondered about dropping a goblin and a point of FF for an apothecary. Alternatively, converting the ogres into trolls will save money and allow for an apothecary. (Similar re-jigging might also allow for an extra re-roll.)
What do you think?
Martyn