TR 160 Orc team - where to next?
Posted: Thu Feb 27, 2003 12:08 am
Hey all,
I'm in a bit of a bind at the moment with my Orc team. I'm doing quite well in our league (3 wins, 5 ties, 0 losses), but the team is developping slowly and I'm not sure what I should aim for next. I'm having trouble generating offence at the moment, and my goblins are never in a good scoring position (and if they are then they get squished).
Here's my roster:
#1 Thrower - 14 SPPs - Pass, Sure Hands, Block
#2 Blitzer - 13 SPPs - Block, AG +1
#3 Blitzer - 16 SPPs - Block, Guard, Mighty Blow
#4 Blitzer - 9 SPPs - Block, Dodge
#5 Blitzer - 5 SPPs - Block
#6 Black Orc - 0 SPPs
#7 Black Orc - 0 SPPs
#8 Black Orc - 9 SPPs - Block (he rolled doubles but Block seemed more prudent then SF)
#10 Lineman - 6 SPPs - Block
#11 Lineman - 7 SPPs - Dirty Player
#12 Lineman - 9 SPPs - ST +1
#13 Lineman - 0 SPPs - Chainsaw (2 kills in 2 games!)
#14 Goblin - 0 SPPs
#15 Goblin - 2 SPPs
#16 Troll - 2 SPPs
3 Rerolls
8 Fan Factor (I haven't been lucky here)
1 Apoth
1 Asst. coach
Treasury: 20k
The rest of the league consists of 1 young Human team, 1 young Dwarf team, 1 Dark Elf team, 1 Undead (w/ 6 rerolls!). I have 1 free roster slot which will probably be filled by another Black orc, but first I will buy more rerolls.
I play a very tight, conservative game (aiming for the 2-1 win), but I'd like to open things up a little. So, this is what I'm thinking for the next skills, and I was wondering if anybody had some other ideas, because right now I feel stumped.
#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
This is basic orc team development, should I just follow it or should I adjust it for something else?
What do you guys think?
-Balrog
I'm in a bit of a bind at the moment with my Orc team. I'm doing quite well in our league (3 wins, 5 ties, 0 losses), but the team is developping slowly and I'm not sure what I should aim for next. I'm having trouble generating offence at the moment, and my goblins are never in a good scoring position (and if they are then they get squished).
Here's my roster:
#1 Thrower - 14 SPPs - Pass, Sure Hands, Block
#2 Blitzer - 13 SPPs - Block, AG +1
#3 Blitzer - 16 SPPs - Block, Guard, Mighty Blow
#4 Blitzer - 9 SPPs - Block, Dodge
#5 Blitzer - 5 SPPs - Block
#6 Black Orc - 0 SPPs
#7 Black Orc - 0 SPPs
#8 Black Orc - 9 SPPs - Block (he rolled doubles but Block seemed more prudent then SF)
#10 Lineman - 6 SPPs - Block
#11 Lineman - 7 SPPs - Dirty Player
#12 Lineman - 9 SPPs - ST +1
#13 Lineman - 0 SPPs - Chainsaw (2 kills in 2 games!)
#14 Goblin - 0 SPPs
#15 Goblin - 2 SPPs
#16 Troll - 2 SPPs
3 Rerolls
8 Fan Factor (I haven't been lucky here)
1 Apoth
1 Asst. coach
Treasury: 20k
The rest of the league consists of 1 young Human team, 1 young Dwarf team, 1 Dark Elf team, 1 Undead (w/ 6 rerolls!). I have 1 free roster slot which will probably be filled by another Black orc, but first I will buy more rerolls.
I play a very tight, conservative game (aiming for the 2-1 win), but I'd like to open things up a little. So, this is what I'm thinking for the next skills, and I was wondering if anybody had some other ideas, because right now I feel stumped.
#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
This is basic orc team development, should I just follow it or should I adjust it for something else?
What do you guys think?
-Balrog