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BoB with Block and PO got double 5 (+1MA)
Posted: Sun Mar 30, 2003 8:48 pm
by massacre
Soo... so i make him 5/4/2/9 Block PO
Or do i give him Dodge, Freenzy, Diving Tackle (can i pill on as it leave me prone?)
What would your thoughts be??
Please help...
Cheers!

Posted: Sun Mar 30, 2003 8:49 pm
by neverdodge
I ll go for stand firm ... (or frenzy as a 2nd choice)
Posted: Sun Mar 30, 2003 9:26 pm
by Skummy
I'd ignore the doubles and give him Mighty Blow. MB makes the PO that much more dangerous, and people will have to account for him on the pitch.
Posted: Sun Mar 30, 2003 9:28 pm
by Balrog
I'd go with Frenzy, make him truly fearsome.
-Balrog
Posted: Sun Mar 30, 2003 11:32 pm
by Zombie
Either frenzy or stand firm, or maybe diving tackle to annoy the hell out of your opponent with your piling on BOB!
Posted: Sun Mar 30, 2003 11:49 pm
by sean newboy
Frenzy or Mighty Blow
Posted: Mon Mar 31, 2003 7:52 am
by massacre
If i take Diving Tackle, can i use PO if it causes my oppenent to fall over?? i.e do i belly flop onto him
Cheers!
Posted: Mon Mar 31, 2003 8:25 am
by sean newboy
No only in 3rd could u have done that.
Posted: Mon Mar 31, 2003 8:30 am
by DoubleSkulls
+MA is actually pretty good for a PO BOB. It means he can move 2 squares after standing up.
However I'd be very tempted to give him Frenzy instead. That gives you excellent odds of putting your opponent down and then Piling On.
Posted: Mon Mar 31, 2003 8:40 am
by massacre
Thinking of Freenzy, then latter taking MB.... come on the green skins!!

Posted: Mon Mar 31, 2003 12:57 pm
by Zombie
Whatever you do, don't waste the doubles roll by taking mighty blow. You can always get that on your next skill (yes, you'll get there eventually; BOBs don't die often).
Frenzy, stand firm, diving tackle, dodge, side step and leader are all good choices that make good use of your double. Leader is great on a BOB, because you want your big guy (troll or ogre) to have it available for the whole match, and chances of your BOB sticking around until the end are pretty good.
Edit: typo.
Posted: Mon Mar 31, 2003 3:14 pm
by DoubleSkulls
Zombie wrote:Leader is great on a BOB, because you want your big guy (troll or ogre) to have it available for the whole match, and chances of your BOB sticking around until the end are pretty good.
I'd agree that BOBs don't get taken out very often. However this is a Piling On BOB so quite likely to get blocked/fouled out of the game.
Posted: Mon Mar 31, 2003 3:28 pm
by Skummy
I'd rather have MB, PO and Block than anything else listed above. On a 4th skill, I'd go for Tackle, but that's just me.
Posted: Mon Mar 31, 2003 6:20 pm
by Darkson
ianwilliams wrote:+MA is actually pretty good for a PO BOB. It means he can move 2 squares after standing up.
I was thinking that, but didn't post it as I thought the must be a reason no-one with more tactical savvy had

Posted: Mon Mar 31, 2003 6:22 pm
by ZanzerTem
If you are playing with "declare pile on after the armor roll", then take Mighty Blow. Trust me, you will NOT regret it. You will get at least 2 casualties a game.