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Double 6 advance roll on a Skaven Thrower?
Posted: Tue Apr 08, 2003 1:50 pm
by JCook119
Should I take the +1ST, or Strong Arm?
Thanks,
James
Posted: Tue Apr 08, 2003 2:25 pm
by Khail
Never...EVER...Pass up STR
He'll make one hell of a safety heh.
Posted: Tue Apr 08, 2003 2:27 pm
by Asmodan
Always take +1 str if you can, as they are rare to get.
Asmodan
Posted: Tue Apr 08, 2003 3:03 pm
by DoubleSkulls
3 out of 3. Take ST.
Posted: Tue Apr 08, 2003 3:04 pm
by Amon242
With 4st 7ma and sure hands, he makes a decent ball carrier. Not that I'm advocating a skaven running attack, but at least he is going to be a little more difficult to bring down in the backfield.
Posted: Tue Apr 08, 2003 3:34 pm
by Tim
Big Hand might be an alternative as it's a hell of a skill on a thrower (Move into TZ-guarded ball square, 2+ Pickup, then a pass to a GR with all the help of the passing skills ... and TD is almost done).
I had a St+ Skaven Thrower once ... he's a good player and i used him alot on defence as a backroom gurad (back then pass on a blitz was possible, but on this team i also had a AG5 leap BigHand Gutter Runner for the situations mentioned above). Got niggled fast as ST+ makes him a target, does not protect him too well and AV7 doesn'T help much.
I'd vote for Big Hand ...
Posted: Tue Apr 08, 2003 3:43 pm
by ZanzerTem
Strength. Even without Big Hand, you have Sure Hands which (almost) guarantees that you will pick up the ball anyway.
Posted: Tue Apr 08, 2003 5:14 pm
by kaboom
STRENGHT OF COURSE!!!!!!!!!
_______________________
just puke!!
_______________________
johny knoville RULEZZZZZZZZZZZ
Posted: Tue Apr 08, 2003 5:49 pm
by BigD
Gotta agree. Definitely take the ST4. He's relatively safe when he does have the ball anyway as most players will be 2 die your choice so they ain't going to like that at all. Or else they'll need 2 maybe three players if trying for a 2 die block against him anyway. Mutations I'd look at later but no way would I turn down an ST4 Skaven Thrower. But he will of course be one of the first players targetted for fouling. At least I would!
BigD
Posted: Tue Apr 08, 2003 6:09 pm
by neverdodge
Str4 then probably block on next skill
Posted: Tue Apr 08, 2003 6:24 pm
by Balrog
Take the strength increase, always.
-Balrog
Posted: Tue Apr 08, 2003 7:28 pm
by Zombie
Guys, the proper answer was:
Always read past threads before repeating something that's been said before. The search function is there for a reason.
Posted: Tue Apr 08, 2003 7:31 pm
by ZanzerTem
He's got a point

Posted: Tue Apr 08, 2003 11:08 pm
by Darkson
But it's worth reiterating....
TAKE THE ST!!!
Posted: Wed Apr 09, 2003 7:50 pm
by JCook119
Thanks, folks. I guess I should have learned my lesson when I posted a few weeks ago asking about the same thing for a gutter runner. I will take the +1ST.
BTW, thanks to those of you who answered that first post. I took +1 ST on my gutter runner. He rolled a second double last week, so he is now:
9/3/4/7 w Dodge, Block, and HORNS!!! He has been waylaying people left and right.
The only player that my opponents hate worse is my (classic) one-turner, w Dodge, Block, Sprint, Sure Feet and VLL. There is currently a 100,000 GP bounty on his head as I am heading into the Dungeonbowl semi-final round
Thanks,
James