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Skills for an Ogre?
Posted: Fri Apr 18, 2003 12:55 pm
by Agentrock
My Ogre finally got some SSPs and received a whopping two skill rolls! One roll was 10 (non-doubles) = +1 MA (or normal skill) and the other was a 4 (on doubles).
What skills would be suggested for this guy? He plays on a (ahem) dwarf team.
I was think converting the +1 MA to the Block skill (since he is always failing blocks due to not having the skill), but I am at a loss for the doubles roll. Dodge comes to mind...
Posted: Fri Apr 18, 2003 1:02 pm
by Thadrin
Stand firm is worth considering on the double. Protection against failed doges, keeps that ST5 in place.
I'd go with trading in the MA for Block because it IS that useful on an Ogre...but MA+1 is awfully tempting seeing as it maks him joing fastest on your team.
Posted: Fri Apr 18, 2003 1:06 pm
by Agentrock
Yeah...Block is going to be a given I think (unless someone has a cool combo of skills to use instead in this situation). I was considering burning the doubles roll and taking Guard...he'd support the dwarves with Guard themselves making them a ST4 defensive block...
Posted: Fri Apr 18, 2003 2:08 pm
by sean newboy
I would go for block and stand firm.
Posted: Fri Apr 18, 2003 2:22 pm
by Agentrock
What about Block and Piling On?
Posted: Fri Apr 18, 2003 2:44 pm
by sean newboy
With block and stand firm he should be able to make it to a 3rd skill, wait until then.
Posted: Fri Apr 18, 2003 2:57 pm
by Skummy
Stand Firm would combine well with Break Tackle, which would make him a very good cage stomper on a third skill. The other really good consideration might be Dodge, just to make him highly irritating for other Big Guy/Mummy types to deal with.
Posted: Fri Apr 18, 2003 3:29 pm
by Amon242
Block & Leader? Give him a reroll to use.
Posted: Fri Apr 18, 2003 6:09 pm
by Taffsadar
Block and Dodge?
Most hated opponent on the field...
Posted: Fri Apr 18, 2003 6:18 pm
by Agentrock
Yeah, I'm leaning on the Block and Dodge idea right now...maybe Stand Firm for his 3rd still...
Posted: Fri Apr 18, 2003 7:12 pm
by Sped 2500
Stand firm is a trait IIRC so you might not want to blow the doubles roll. Dodge will help more on the block dice but Stand firm will prevent him EVER falling down from dodging. I would go with Block and Stand Firm. If you later give him break tackle or pro you can actually turn him into a hell of a runner. My ogre team has an ogre who is developing like this so far
Block
Break Tackle
Sure Hands
He's actually scoring touchdowns too...so it shouldn't be too long till I can give him dodge or pro.
Sam
Posted: Fri Apr 18, 2003 9:37 pm
by sean newboy
Like Amon said Leader is also a good choice for the doubles roll.
Posted: Fri Apr 18, 2003 10:22 pm
by Dark Lord (retired)
Skummy is right. Go with Block and Stand Firm and then wait for Break Tackle. He'll be a monster blitzer.
Posted: Sat Apr 19, 2003 3:26 pm
by Xtreme
wouldn't it be much more fun to play with if you gave him surehands and kept the +1MA
Make a runner out of him.
All big guys seem to be built up in the same general way. How about some variety. make him an ogre runner, it will also help to avoid people flaming you for having the ogre on a dwarf team.
Posted: Sat Apr 19, 2003 6:13 pm
by kaboom
sure and+ break tacle!!!
luv'it