Difficult skill choices for Woodies

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Mirascael
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Difficult skill choices for Woodies

Post by Mirascael »

Recently, I faced some really tough skill choices for my Woodies.

1) new Wardancer, 1st skill, double 5 or doubles.
(2nd Wardancer has AG 5, NoS, Tackle, Strip Ball, Shadowing, Pass Block, Side Step)

2) Wardancer with Guard, Tackle, Side Step rolls a double 5 or doubles.
(2nd WD as above)

3) Rookie Lineelf rolls 6/4. MA or Skill?

4) Lineelf with Guard, Block, Side Step rolls a double 5.

5) 5th skill for a developed lineelf (Block, Dodge, Side Step, Tackle)

5) Does a Wardancer really want Dauntless? I'd rather prefer Dauntless on a Warcatcher.

6) first skill for a tree, double, double 5 or 6/4. Still block?

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Post by ZanzerTem »

I wouldnt pass up the movement increase for the treeman, because he loses one of his main megatraits that way (only stand up on a 4+)

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Post by Heiper »

1. Tough choice indeed. MA9 WD is a perfect Shadowing man, but your other WD is already a shadowing expert. I myself would have taken that MA and gone shadowing on this one too, or if there are many ST teams, Dauntless all the way.

2. Same as above, next skill shadowing.

3. I would have gone MA on this one. As you get this as 1st skill you can now develop him around that MA upgrade.

4. MA may sound nice, but I don't think I would have liked to wait anymore for that Dodge skill on this one. Yes, maybe a wasted double or ab. inc. but he's a bigger threat with those dream skills. Block, Dodge, Side Step, Guard is a nightmare to play against.

5. I think I would have gone Pro, he's basicly got every other skill he needs.

6. Always go MA on treeman if you get it. Double, I would still go block on 1st skill. Never pass down MA on a treeman :-)

All I have to say, hope it helps a little bit.

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Re: Difficult skill choices for Woodies

Post by DoubleSkulls »

Mirascael wrote:1) new Wardancer, 1st skill, double 5 or doubles.
(2nd Wardancer has AG 5, NoS, Tackle, Strip Ball, Shadowing, Pass Block, Side Step)
Dauntless. Unless everyone is S3 teams in which case +MA is very nice thank you.
Mirascael wrote:2) Wardancer with Guard, Tackle, Side Step rolls a double 5 or doubles.
(2nd WD as above)
Dauntless. Unless everyone is S3 teams in which case +MA is very nice thank you.
Mirascael wrote:3) Rookie Lineelf rolls 6/4. MA or Skill?
+MA is quite good, especially if you are low on catchers and have plenty of players. Otherwise just take dodge.
Mirascael wrote:4) Lineelf with Guard, Block, Side Step rolls a double 5.
Dauntless again, if its all S3 then maybe Jump Up.
Mirascael wrote:5) 5th skill for a developed lineelf (Block, Dodge, Side Step, Tackle)
Diving Tackle. Makes him excellent cover against GR's etc.
Mirascael wrote:5) Does a Wardancer really want Dauntless? I'd rather prefer Dauntless on a Warcatcher.
You need 2 players with dauntless. Good strength teams will take your dauntless players out. So a spare is always handy. Also how else do you cope with S4 ball carriers (Bull Centaurs, Chaos Warriors).
Mirascael wrote:6) first skill for a tree, double, double 5 or 6/4. Still block?
+MA, then he can stand up.

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Re: Difficult skill choices for Woodies

Post by Mestari »

I have to agree with pretty much everything that ianwilliams said. Dauntless is essential on doubles, I have to admit.

Except, of course, give the tree dodge if he rolls doubles :D
For there are not too many tackling dauntless players around...

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Post by wesleytj »

actually i think +ma is pretty worthless on a line elf. they're already fast enough, what they need are skills like blk and dge and this puts them one skill behind on that.

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Re: Difficult skill choices for Woodies

Post by Mirascael »

First of all thanks for your input!

I gave my fumbbl Wardancer (Guard, Strip Ball) Dauntless on hi 2nd double. I'm still not convinced about that one. So far I preferred Jump Up over Dauntless and I really missed it in the recent games (I prefer to play a highly aggressive defense). Guard 1st Skill since I have once met a Guard-WD and he was the most annoying WD I've ever seen (except for ST/AG-enhanced ones, of course). But then fumbbl ain't a RL-league, so I'm still undecided between the value of Guard, Dauntless, Jump Up and MA 9. I still assume that Dauntless might be preferable on a Catcher (I've read in one ECBBL-Coach posting (ian or marcus) that he'd prefer to develop his Skaven into TO-Blitzers rather then one turners). I gave Jump Up to aone-turner once and deeply regretted that decision, should have taken Dauntless.

My first developed fumbbl-Lineelf got Leap as 5th skill. He became a MA-7-Wardancer essentially. I almost never play against Skaven though.

Nevertheless, my mind is far from set with regard to these choices. Seem still very tough to me.

Thx again!

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Post by Flyin' Fling »

hrm.

I'm not going to reply to the original post, since that seems to be covered, except to say that I personally never turn down stat increases. just too darn handy, that extra bit of speed.

Rather going to follow up with a question of my own.

In fumbbl I've got a wood-elf catcher, 9 2 6 7 block, dodge, catch.

assuming he survives to get it, what skill to give him?
Keeping in mind that I usually use him to pick up the balls that my wardancers knock loose and pass them away, and that I tend to give passblock to every other catcher after block anyway.

I was thinking sure hands, or pass on doubles. pass block seems a bit of a waste given his role and that people won't pass near him anyway.
opinions?

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Post by Mirascael »

Flyin' Fling wrote:In fumbbl I've got a wood-elf catcher, 9 2 6 7 block, dodge, catch.

assuming he survives to get it, what skill to give him?
Keeping in mind that I usually use him to pick up the balls that my wardancers knock loose and pass them away...
Easy one:

LEAP!

He can jump into any mess and pick up the ball, dodge out easily and throw the ball whereever you want.

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Post by Skummy »

Leap would be great. Sure Hands is a consideration as well.

On doubles, maybe Dump Off?

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Post by Flyin' Fling »

leap? But I can already dodge into two tacklezones on a 2+, with rr...

I'd rather try a 3+ or 4+ dodge with rr then a 2+ without... the rr prolly has been eaten by the wardancers by then :-)

but idd, it's a thought.

dump off might be cool too, but light also lead me to trying to score too much with him...

choices, choices *g*

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Post by Skummy »

Sure, you can dodge with the rerolls now, but what happens when you've got tackle in the way?

If you're not sold, go for the ballhawk with Sure Hands, and get Dauntless on doubles. You do have Wardancers with Strip Ball, right?

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Post by Mirascael »

New problem:

Lineelf: ST 4 / AG 5 / Block / Leap

As a skill Dodge is a no-brainer, but what if he gets doubles / double 5?

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Re: Difficult skill choices for Woodies

Post by Mirascael »

ianwilliams wrote:
Mirascael wrote:
Mirascael wrote:5) Does a Wardancer really want Dauntless? I'd rather prefer Dauntless on a Warcatcher.
You need 2 players with dauntless. Good strength teams will take your dauntless players out. So a spare is always handy. Also how else do you cope with S4 ball carriers (Bull Centaurs, Chaos Warriors).
Mirascael wrote:
+MA, then he can stand up.
Well, I took Dauntless and so far I very much regretted it (fumbbl).
Could it be, that this would be the proper choice for the former ECBBL, since it featured many Chaos and Chaos Dwarf Teams? Is Dauntless really needed, if Chaos / Chaos Dwarf are rare?

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