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stabd firm on a Wild A., worth it ?
Posted: Sat Aug 23, 2003 7:53 pm
by neverdodge
Hi ppl,
Just want to ask a question wandering for long time in my head.
Do you people think stand firm is a good option on a wild animal ? (especially a rat ogre)
I explain : if he s trapped, or if you don t wantto block with him and he s near an opponent; just declare a blitz, then you colud dodge out without fearing a turnover. If he fail the dodge, his action is over. Sure you loose your blitz, but not your turn..
Posted: Sat Aug 23, 2003 8:08 pm
by narkotic
Well it's a loophole and this issue is on the hotlist. Still, utilizing this combination seems to be contraray to your name...
Posted: Sat Aug 23, 2003 8:10 pm
by neverdodge
narkotic wrote:Well it's a loophole and this issue is on the hotlist. Still, utilizing this combination seems to be contraray to your name...
a loophole mean a sort of bug, isn t it ? Didn t knew that ... Ignore this post then.
And about my name i ma pure dodger, playing elves and dodging all the time ... The nick is just a fake

Posted: Sat Aug 23, 2003 8:14 pm
by Darkson
As it stands it would work, but is it contary to the spirit or the rules? Well.....

Posted: Sat Aug 23, 2003 8:15 pm
by narkotic
No a loophole is not a bug, it's just the combination of skills/situations which are not explicitely covered by either rules and the utilization may seem "beardy" or contraray to the sense of the rules.
Posted: Sat Aug 23, 2003 8:19 pm
by neverdodge
narkotic wrote:No a loophole is not a bug, it's just the combination of skills/situations which are not explicitely covered by either rules and the utilization may seem "beardy" or contraray to the sense of the rules.
k, thx for the explanations, i won t use it then
Posted: Sat Aug 23, 2003 8:20 pm
by Darkson
Of course, if the BBRC reports back in Oct and says it's an acceptable play, then it's a good skills combination.
Posted: Sat Aug 23, 2003 8:21 pm
by Favouille
In my ligue, if a WA does a blitz, he must block BEFORE to move if he's in contact with a opponent. So it's not very interesting...
Posted: Sat Aug 23, 2003 11:44 pm
by slackman
well, i guess it depends on how often you choose to push players off the pitch w/ your WA. stand firm keeps them from going out themselves, but could leave you trapped on the sideline w/ no way of getting help (as they must move first). but what else are you going to take on a double? hmm... RSC, claw, tentacles, spikes, even very long legs or big hand could turn that guy into quite the fullback if you play it right. diving tackle could be another option, if they succeed w/ the -1 from prehensile tail, you have the option of another -2. so a 5 or better on a regularl 2+ dodge. and lets not forget leader, although w/ the coming rules review this could change.
slackman42
Posted: Tue Aug 26, 2003 12:31 am
by Matsu
OMG, yes. Absolutely you should grab stand firm for the RO. I can save you from a turnover when the RO get's into a bad place. As for this being a "loophole", I don't see any reason not to use the stand firm skill in this situation since nearly everyone agrees that the wild animal trait is too harsh a penalty - which you're only slowing down with a trait. Seems quite balanced to me...
Posted: Tue Aug 26, 2003 2:54 am
by duff
Favouille wrote:In my ligue, if a WA does a blitz, he must block BEFORE to move if he's in contact with a opponent. So it's not very interesting...
I think this is the most fluff-sensible way to play it. If the player is to agressive not to hit someone if he can, surely he's too agressive to step away from one victim to go thump someone else?
Posted: Tue Aug 26, 2003 9:30 am
by Asmodan
Well i like Stand Firm on my BIG GUY´s, never thought off that loophole though will definetly use it next time

Posted: Tue Aug 26, 2003 11:46 am
by Geggster
Matsu wrote:OMG, yes. Absolutely you should grab stand firm for the RO. I can save you from a turnover when the RO get's into a bad place. As for this being a "loophole", I don't see any reason not to use the stand firm skill in this situation since nearly everyone agrees that the wild animal trait is too harsh a penalty - which you're only slowing down with a trait. Seems quite balanced to me...
Two wrongs don't make a right. I think that Wild Animal is too severe (and I've played Skaven once or twice) but I would leave it to the BBRC to fix in October rather than change it yourself.
I've gotta say that I think its definately "beardy" to dodge out with Stand Firm. Should you fail, you won't turnover, sure, but you won't perform the block either and the rules state that you must block if you start your turn adjacent to an opposing player. I for one think that the rules already cover this but hope for clarafication at the review.
Posted: Thu Aug 28, 2003 1:01 am
by Matsu
Geggster wrote:Two wrongs don't make a right. I think that Wild Animal is too severe (and I've played Skaven once or twice) but I would leave it to the BBRC to fix in October rather than change it yourself.
You're assuming that it's NOT supposed to work that way. How am I supposed to know the mind of the designer? It's in the rules, and fairly clearly for that matter, so why wouldn't I play it that way? To me, it just seems like smart use of skills, not some grand scheme to defraud the game.
Posted: Thu Aug 28, 2003 8:14 am
by DoubleSkulls
Matsu wrote:To me, it just seems like smart use of skills, not some grand scheme to defraud the game.

The defence of the power gamer.
Using SF to avoid making a block is against the spirit of the WA rule - and its not like the WA rule has been around for ages. GW are notoriously bad at writing tight rules so you have to interpret them to an extent.