Page 1 of 1
double roll for a norse lineman
Posted: Mon May 06, 2002 11:19 pm
by karegon
as the title says, ive rolled a double on the skill roll for my rookie norse lineman.
problem is, i dont know what to give him
anyone got any good sugestions?
Posted: Tue May 07, 2002 3:32 am
by Anthony_TBBF
Guard might be a good choice.
Posted: Tue May 07, 2002 6:39 am
by Trambi
Dauntless or Leader
Posted: Tue May 07, 2002 12:48 pm
by Acerak
Dauntless, Mighty Blow, Dodge, Leader, or Guard. On my Amazons, I tend to favor Sure Feet as well, but that's because I roll an abnormal number of 1's on my GFIs.
Hey - you could always try Piling On
-Chet
Posted: Tue May 07, 2002 5:03 pm
by GenoNBBL
You could give him -1 to all his stats, a niggling injury and take off his block skill!
Gives me an easier time when I destroy..... Erm I mean *play* you on Thursday
Mwhahahahaha!
In seriousness you've already got one with Pro yeah? Why not develop another blitzer or something? Or maybe give him hail mary pass and buy yourself a catcher and get him diving catch?
Yeee-haw!
Posted: Tue May 07, 2002 7:23 pm
by Sneaky Rat
I am a big fan of giving one non thrower hail mary pass just as an escape outlet. Leave him by your own endzone when on defence, block the guy with the ball and then chuck it back the other direction. This is a good way to really annoy your opponent when he is trying to score in two turns and now needs two turns to even get it back to the line of scrimage
I have never played the norse before, but all my experience says dodge and gaurd make mighty fine combos with block. So my vote would be hail mary if that is your style of play, otherwise dodge or gaurd.
Posted: Fri May 10, 2002 5:20 pm
by karegon
just to let you all know, after much thought i decided on dodge, and then rolled the result on the handicap table that gives a player the jump-up and frenzy skills!!!!!!!
can anyone say ninja norse!!!!

Posted: Fri May 10, 2002 5:57 pm
by Anthony_TBBF
Those skills are for only one game eh?

Posted: Fri May 10, 2002 6:02 pm
by longfang
karegon wrote: and then rolled the result on the handicap table that gives a player the jump-up and frenzy skills!!!!!!!
exsqueez me? Nothing makes sense with the rules I know, and I haven't touched the weed yet tonight.

Posted: Fri May 10, 2002 6:15 pm
by longfang