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Undead tournament team, which option to go for?
Posted: Mon Sep 15, 2003 4:48 pm
by Chris
CamCarnage may be the last time my Undead get some excercise. I'm torn between the following line-ups. I only need 2 rr's, and with the mummies soon to dissapear want them in too.
Typical skill choices are Block or piling on for mummies (depends what sort of general opposition I face), sure hands for a Ghoul, then Tackle for a wight, then whatever.
020 2 FF
140 2 RR
200 2 Mummies
270 3 Wights
280 4 Ghouls
090 3 Zombies
030 3 FF
140 2 RR
200 2 Mummies
360 4 Wights
210 3 Ghouls
060 2 Zombies
040 4 FF
140 2 RR
200 2 Mummies
360 4 Wights
140 2 Ghouls
120 4 Zombies
060 6 FF
140 2 RR
200 2 Mummies
270 3 Wights
210 3 Ghouls
120 4 Zombies
Posted: Mon Sep 15, 2003 8:11 pm
by Darkson
Heh, thanks Chris, I might be taking Undead as well, so I can get an idea on what to take.
Posted: Mon Sep 15, 2003 9:56 pm
by Chris
Ha! I'm actually Goblins! In your face undead fiend!
Posted: Mon Sep 15, 2003 10:07 pm
by Darkson
Oh good, gobbo's go
SQUISH! 
Posted: Mon Sep 15, 2003 10:37 pm
by Grumbledook
2 rerolls?
man i took 4 with mine ;]
Posted: Mon Sep 15, 2003 10:47 pm
by Darkson
2 Mummies
2 Wights
3 Ghouls
4 Mix of skele/zombies
4 RR
1 FF
Might as well get a NAF ranking with them while there's still time.
Posted: Mon Sep 15, 2003 11:38 pm
by JJB
As if I'd help any of you guys!
- No, I won't tell you about my secret tactic of bringing a third mummy disguised as a skeleton on the pitch.

Posted: Tue Sep 16, 2003 12:12 am
by Deathwing
And possible last Hurrah for the Undead..almost certainly the last Hurrah for PO in this form...so..
Skill 1: PO Mummy
Skill 2: PO Mummy
Skill 3: Sure Hands on a Wight as a Ball carrier...
Find room for a DP skellie as a 12th man....
There ya go...

Re: Undead tournament team, which option to go for?
Posted: Tue Sep 16, 2003 1:40 am
by ScottyBoneman
Chris wrote:
040 4 FF
140 2 RR
200 2 Mummies
360 4 Wights
140 2 Ghouls
120 4 Zombies
This one is the closest, but I would skip the 4th Zombie and go for 7 FF. Hell, just make zombies dammit!
The reason I go for this one is more Wights and less Ghouls. Ghouls should be used more like a thrower, except don't throw very much- that would be bad.
Less so in a tourney, but normally I would rather get an Apoth then a third one, develop the couple you have but let the Wights punch through the wings and actually score the TDs for you as much as is possible.
Posted: Tue Sep 16, 2003 4:58 am
by Darkson
Where do you get a undead apoth?
Posted: Tue Sep 16, 2003 7:06 am
by Grumbledook
ah the old 4 wights vs ghouls
I have played against the 4 wights roster with my 2 wight roster 3 times, won 3-0 won 2-1 (cause of a riot) and drew 0-0 (he got a blitz)
wights are stupidly highly prived and I prefer the mobility of the ghouls and the fragility doesn't matter so much in a tournament
Posted: Tue Sep 16, 2003 8:19 am
by McDeth
16 Skeletons = 640k
8 FF = 80k
4 Re-rolls = 280k
Whats the problem

Posted: Tue Sep 16, 2003 8:46 am
by DoubleSkulls
I'd be tempted by the 1st one. I think 4 ghoul lineup could work very well in a tourney.
Skills
Mummy PO
Mummy PO
Ghoul SH
Wight Tackle
Wight Strip Ball
Posted: Tue Sep 16, 2003 9:56 am
by JJB
Personally, I'll do:
Mummy: PO
Mummy: PO
Mummy: PO
Wight: DP
Wight: DP

Posted: Tue Sep 16, 2003 11:48 am
by Chris
Thats largely because of an inability to count however.