Tough call with DE's:
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Tough call with DE's:
Still early in team development, I'm struck with a tough decision on what to buy. With 110,000 in the bank, I can afford a Witch Elf, a Blitzer, or another reroll. The Witch Elf is one of the best players on the team. The blitzer is a solid player that adds more movement and block, and the reroll lets me play more aggressively. I also make an extra 10k next game if I get the reroll. The roster is below - what would you do and why?
http://fumbbl.com/teams/Bleak+Dissolusion.html
http://fumbbl.com/teams/Bleak+Dissolusion.html
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
-
- Rookie
- Posts: 10
- Joined: Fri Dec 27, 2002 4:15 am
I think I'd buy a new Blitzer, personally, which would effectively be your 12th player (I hold to the fire-all-niggles policy). I wouldn't get another Witch Elf until you've given the one you have Block, at the least. A fourth re-roll could be nice, but at this TR I think the extra player could be more useful.
By the way, interesting choice of Kick on the Blitzer.
By the way, interesting choice of Kick on the Blitzer.

Reason: ''
-
- Super Star
- Posts: 1042
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Surrey
- Lofwyr
- Veteran
- Posts: 207
- Joined: Mon Aug 04, 2003 4:04 pm
- Location: near Bonn, Germany
I think that 3 rerolls for an elf team is OK so far.
I´d go for the second witch because they need block as fast as possible.
As long as you play against newer teams (assuming that you play against teams with about your team rating) the lack of block is not so bad.
But if you get this witch later in the game she will suffer very much with AV 7 and no block, so get her now.
A blitzer is still good if you buy him later in the game.
Tobias
I´d go for the second witch because they need block as fast as possible.
As long as you play against newer teams (assuming that you play against teams with about your team rating) the lack of block is not so bad.
But if you get this witch later in the game she will suffer very much with AV 7 and no block, so get her now.
A blitzer is still good if you buy him later in the game.
Tobias
Reason: ''
The early bird may get the worm,
but the second mouse gets the cheese!
but the second mouse gets the cheese!
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Okay, I'll address the kick on blitzer thing now.
I like having a 7 MA player in the backfield with block on defence. I've also noticed that when I get kick as a first skill on my linemen, it takes ages for the second skill to come along. Kick on the blitzer made for a very balanced overall team, where no one player is a runaway star. I'm planning on getting him some combination of Tackle, Pass Block and Diving Tackle if he develops enough.
And I gained 4 skills in my 2nd game, and thought he was a lineman when I picked.
I like having a 7 MA player in the backfield with block on defence. I've also noticed that when I get kick as a first skill on my linemen, it takes ages for the second skill to come along. Kick on the blitzer made for a very balanced overall team, where no one player is a runaway star. I'm planning on getting him some combination of Tackle, Pass Block and Diving Tackle if he develops enough.
And I gained 4 skills in my 2nd game, and thought he was a lineman when I picked.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
-
- Legend
- Posts: 1913
- Joined: Mon Nov 04, 2002 10:12 pm
- Location: Sacramento, CA
3 RR's are fine for now. Especcially once you start getting more block, and don't have to RR as many blocks and blitzes.
Witch elves can advance quickly with a team that can support it. They are natural scorers with AG 4 and Jump up, so in a single game, they can easily make two touchdowns and get block.
I would go with the third Blitzer, While your team has some block, getting those fast MA 7 blockers, out there, as soon as possible, is a priority. Blitzers are just good to have around and are the heart and soul of a Dark Elf team.
Asperon Thorn
Witch elves can advance quickly with a team that can support it. They are natural scorers with AG 4 and Jump up, so in a single game, they can easily make two touchdowns and get block.
I would go with the third Blitzer, While your team has some block, getting those fast MA 7 blockers, out there, as soon as possible, is a priority. Blitzers are just good to have around and are the heart and soul of a Dark Elf team.
Asperon Thorn
Reason: ''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
- neoliminal
- Ex-Mega Star, now just a Super Star
- Posts: 1472
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Utrecht
- Contact:
-
- Rookie
- Posts: 39
- Joined: Sun Sep 07, 2003 3:58 pm
- Location: Norway, Oslo
Witch Elf!
I would go for the witch elf! I just love jump up, and soon she'll get block as well. Jump-up, block and dodge... plenty of touchdowns!
Reason: ''
Swift as the wind, my elves dance a magical dance.
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz
If i was playing aginst your team as is, i'd be thinking
1. Remove the witchelf.
2. Remove the Blizters.
3. Score or watch you score.
repeat untill the witchelf and blitzers are off for the rest of the game and then walk all over you.
One Witchelf is a target.
Two Witchelves means that every turn you can frenzy an oponent off the field, and probably not having to use the one blitz action to do it because the 2nd was getting into position while the first was frenzing... and visa-versa.
With 2 Witchelves I might loose focus enough trying to take them out and not pay enough attention to your two blitzers... the real backbone of your team.
Concider the witchelves as dangerous decoys, and two decoys are a bigger distraction and threat then one.
1. Remove the witchelf.
2. Remove the Blizters.
3. Score or watch you score.
repeat untill the witchelf and blitzers are off for the rest of the game and then walk all over you.
One Witchelf is a target.
Two Witchelves means that every turn you can frenzy an oponent off the field, and probably not having to use the one blitz action to do it because the 2nd was getting into position while the first was frenzing... and visa-versa.
With 2 Witchelves I might loose focus enough trying to take them out and not pay enough attention to your two blitzers... the real backbone of your team.
Concider the witchelves as dangerous decoys, and two decoys are a bigger distraction and threat then one.
Reason: ''
Pass me another Elf, Captain. This one's split.
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
-
- Veteran
- Posts: 268
- Joined: Wed Aug 13, 2003 8:12 pm
- Location: Solihull, England
I think the witch Elf is over-rated.
With the frenzy trait being as much a weakness as it is a strength, it has toned down the effectiveness of the WE.
Get a RR or a blitzer as 12th man.
With DE they require a good firm base of strong player to balance the agility side of their game.
With the frenzy trait being as much a weakness as it is a strength, it has toned down the effectiveness of the WE.
Get a RR or a blitzer as 12th man.
With DE they require a good firm base of strong player to balance the agility side of their game.
Reason: ''
"Damn those 1's to hell...... bitter and twisted I disappeared into the wilderness"