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To take the +1 ag on a human blitzer or not
Posted: Sat Oct 04, 2003 6:54 pm
by RatPack
I know that alot of people say that you should always take a stat increase but I'm just not totally positive on this one. Sure it would make him a better ball handler but thats what the catchers are for. What do you guys think.
Posted: Sat Oct 04, 2003 7:06 pm
by Grumbledook
take it
Posted: Sat Oct 04, 2003 7:11 pm
by Dangerous Dave
TAKE IT
Had to shout!
A player with st access should always take +1 AG - why? Get Stand Firm and you have a player who can do lots without risk of a turnover.... it really changes defence!
Dave
Posted: Sat Oct 04, 2003 7:25 pm
by sean newboy
Like Dave said, +ag and strip ball on a blitzer makes for an awesome defense.
Posted: Sat Oct 04, 2003 8:52 pm
by Thadrin
I want to do huge red flashing letters...
Why are you even THINKING about not taking it (unless its a double...thats forgivable if you want a trait or dodge or something)?
Just for dodging about its better...
Posted: Sat Oct 04, 2003 8:57 pm
by neoliminal
Take it!!
I dreams for years about a tough blitzer playing catcher position. Also great on defense as a ball grabber in the opposing backfield.
Posted: Sat Oct 04, 2003 9:32 pm
by Asmodan
Posted: Sun Oct 05, 2003 6:32 am
by RatPack
You guys are right 4 AG it is. Just needed a little encouragement.

So it looks like strip ball is next on the agenda. thanks guys
Posted: Sun Oct 05, 2003 7:59 am
by Valen
Strip Ball, and Tackle
Posted: Sun Oct 05, 2003 10:48 am
by Thadrin
catch or Dodge on doubles...and I'd seriously consider Pass Block...
Posted: Sun Oct 05, 2003 10:49 am
by Valen
I just got +1 on my blitzer
Took +1AG
Posted: Sun Oct 05, 2003 6:04 pm
by juck101
every sperm is sacred...
take the ag use your team reroll to catch and you now have a solid extra threat. And how good is a blitzer that can dodge out 2+ and blitz? Yep take the stat and thank your dice later
Posted: Sun Oct 05, 2003 7:23 pm
by NightDragon
You'd be mad not to take it.
Posted: Sun Oct 05, 2003 8:17 pm
by TeLef0n0
Thadrin wrote:Why are you even THINKING about not taking it (unless its a double...thats forgivable if you want a trait or dodge or something)?
I had the idea, that an AG-upgrade was always 11 on the dice...
How can it be a double then...?

Posted: Sun Oct 05, 2003 9:22 pm
by skwpp
take it, then go for guard and leap on a double. A leaping guard player with human team is really useful