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double on CW, what to take?

Posted: Fri Oct 17, 2003 8:19 am
by Bo16
hi,

rolled a double for my CW. it´s his fourth skill, so far he got Block, +1ST, +1ST

my thoughts so far were: Dodge, Stand Firm, Tentacles or the classic Claw, RSF

Posted: Fri Oct 17, 2003 8:34 am
by martynq
Don't give him Claw, with ST5 Piling On would be a much better way to break armour. How about RSC now and Piling On for the next skill?

Martyn

Posted: Fri Oct 17, 2003 8:51 am
by Tim
BAH, with STR 6 AND Block, Tentacles is THE Skill!

Check this thread, very similar:
viewtopic.php?t=8713

I'll copy the stats for STR6 tentacles:
Hold ST2 player: 91,7% (yeah, pests like Gutterrunners, WE catchers or Skinks)
Hold ST3 player: 83.3% (almost everything else that can be receiver or carry a ball)
Hold ST4 player: 72.2% (Vampires or odd ST+ receivers)
Hold ST5 player: 58.2% (Vamp Lords, if needed)
Hold ST6 player: 41.7% (treehugger!)

Posted: Fri Oct 17, 2003 9:01 am
by DoubleSkulls
Got to go with Tim here. Tentacles will really hurt flair teams.

If your league is dominated by bashing teams I'd be tempted by Frenzy, RSF or Stand Firm.

Posted: Fri Oct 17, 2003 9:20 am
by campaigner
If there is a lot of Elves or Skaven in your league, go for tentacles, otherwise I'd say Frenzy.

Posted: Fri Oct 17, 2003 11:08 am
by Joemanji
I have to say, the case for Tentacles looks pretty conclusive!
:o :puke:

But Horns might be useful, or perhaps Very Long Legs - a MV 6, ST 6 player. Again :puke:

Forget it, get Tentacles! :lol:

Anuff :wink:

Posted: Fri Oct 17, 2003 11:57 am
by Kheldar
No horns with chaos you have enough horn players, you can only use one per turn so it would be waste of a trait.

Posted: Fri Oct 17, 2003 12:03 pm
by sean newboy
Definately tentacles. Later advances would be foul app on doubles and pass block (say hi to the catcher).