two questions about Chaos team progression
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two questions about Chaos team progression
1. would you take MA+ on a Chaos Warrior?
2. would you take Sure Hands on a Big Handed Beastman or do you think it's a waste?
2. would you take Sure Hands on a Big Handed Beastman or do you think it's a waste?
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1 depends on 5,5 (no, go for double) or 6,4 (yes)
2 yes ... you'll need the RRs to get to the ball or to get the ball away if you try to extract it from tacklezones.
2 yes ... you'll need the RRs to get to the ball or to get the ball away if you try to extract it from tacklezones.
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sure it matters. let me be more precise and start my sentence with "you'll need the TEAM RRs..." I'm not thinking for an easy backfield pick when on offence, but more for a difficult pick from TZ when playing defence (these win the games). OK, he's got a 2+ pickup with Bighand, but he still has to make it to the ball and get the ball away (otherwise the pick was kinda useless because he get's blocked down again). This may involve several dodges and/or a pass. So my point was, for these actions he'll need a team RR anyway, so it would be nice to have surehands to get a RR for the pick in case he rolls a 1.Dave wrote:doesn't matter that much if he has Big Hand already does it timTim wrote:2 yes ... you'll need the RRs to get to the ball or to get the ball away if you try to extract it from tacklezones.![]()
Of course, dodge or pass or HMP would be much better than surehands, but all these need a double.
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- Lofwyr
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kake the MA+ on the CW.
It makes a big difference because with MA 6 he´s as fast as the beastmen and doesn´t have to gfi all the time.
You can even use him as your main ball carrier inside a cage of beastmen.
(try to steal a ball from a ST 4 guy
).
I always take sure hands on my big hand beastmen, because in this team you need the expensive teamrerolls for more important things than picking up the ball.
You need it for handovers, dodges, doubleskulls, 2nd block to get the ball from the opposing team and so on.
Just make sure you have block on him first, because thats even more important. So Sure hands is the 3rd pick.
That sure hands also cancels strip ball, which is always good on your ball carrier doesnt need a mention.
Tobias
It makes a big difference because with MA 6 he´s as fast as the beastmen and doesn´t have to gfi all the time.
You can even use him as your main ball carrier inside a cage of beastmen.
(try to steal a ball from a ST 4 guy

I always take sure hands on my big hand beastmen, because in this team you need the expensive teamrerolls for more important things than picking up the ball.
You need it for handovers, dodges, doubleskulls, 2nd block to get the ball from the opposing team and so on.
Just make sure you have block on him first, because thats even more important. So Sure hands is the 3rd pick.
That sure hands also cancels strip ball, which is always good on your ball carrier doesnt need a mention.
Tobias
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