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Two Big Hands?

Posted: Thu Oct 30, 2003 5:00 am
by swilhelm73
So I've got a Chaos team with a pretty effective big hand beastman running back;

Santa Anna 7/3/4/8 Big Hand, Block, +AG, +MA

He's scored the majority of my TDs; 17 out of 29.

Now I just rolled doubles with another beastie on his first skill roll. I'm thinking of taking Big Hand so that I can spread the SPPs better, cover more ground on kick offs, and Santa Anna isn't such a target.

So what do you guys think? Are two Big Hands better then one? :D

A link to my team;

http://fumbbl.com/FUMBBL.php?page=team&team_id=31878

As an addendum Santa Anna got a niggle from aging and no doubles on latest skill roll making me think big hand for the new guy even more...

Posted: Thu Oct 30, 2003 5:29 am
by DanielLaw
I'd take a second big hand. It's always worth trying to spread SPPs: no-one else on the team has any AG increases or sure hands, so best to have a reserve ball handler in case the worst happens...

Posted: Thu Oct 30, 2003 5:39 am
by swilhelm73
Oh, and also, for Santa Anna, should the next skill I take be:

1) Pro - Free rerolls

2) Pass Block - high AG player that tends to be around the ball

3) Sure Hands - eliminate Strip Ball and make save me the occasional reroll on missed pickups.

Posted: Thu Oct 30, 2003 9:06 am
by Kheldar
Take it definately. If Santa anna is taken out you will need him. And you can grow up a heir of Santa if he gets some nigglings.

Posted: Thu Oct 30, 2003 11:18 am
by sean newboy
yes and pro.

Posted: Thu Oct 30, 2003 1:32 pm
by Fronko
Points that come to my mind:

a) With a second big hand, you'd get a replacement for Santa Anna.
b) For spreading the SPPs always try running a second beastman alongside (if possible without unreasonable risk), then hand-off, if possible. Make sure, you have a reroll handy!
c) Try to get Santa Anna away from scoring only. As you said, he racks up all the points. So I'd suggest adding skills, that improve his hitting qualitites. So, your replacement player can score while SA concentrates on beating the pulp out of your opposition. This makes you less predictable. And he's quite good at scoring anyways.

Posted: Tue Nov 18, 2003 7:55 pm
by Marcus
Chet's Bloodbowl Redundancy Maxim:

One of anything is a target.