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Halfling Skills

Posted: Wed Nov 05, 2003 8:51 am
by Ryan
What should I give my Halflings

If I get lucky on my Skills and roll double

I was woundering as I like the idea of having a Halfling with the Dirty Player Skill

Posted: Thu Nov 06, 2003 1:18 am
by DanielLaw
Hi Ryan,

This kind of question should really be in the Tactics & Team Development forum. You can find lots of useful information there, and also by using the Search function in the top right. Recently there was some excellent Halfling advice written by GalakStarscraper, which you should be able to find without too much trouble. If not, here's the link:

http://www.talkbloodbowl.com/phpBB2/vie ... 79&start=0

Try looking in these places, and I'm sure if you still have questions, then someone in Tactics & Team Development will be able to help.

gaijin

Posted: Thu Nov 06, 2003 9:42 am
by DoubleSkulls
Block, Strip ball or Sure Hands are all very popular.

A lot depends on the halfling and the league you are up against.

Strip Ball - so you can run into the cage and make the 1/2 dice block and still knock the ball loose. It does not work against players with Sure Hands though.

Block - for the same reason, but helps keep the 'fling alive.

Sure Hands - to save rerolls and protect against Strip Ball.

Posted: Thu Nov 06, 2003 9:51 am
by Democritus
KICK!

If it is your first double roll, pick kick. It helps the team the most. If you allready got kick, take dirty player or block.

Posted: Mon Nov 10, 2003 6:37 pm
by Ryan
anything else please

Posted: Mon Nov 10, 2003 6:52 pm
by Asmodan
If i don“t have at least 2 from before i always take block on a double.
It really makes them live much longer.

Posted: Tue Nov 11, 2003 12:41 pm
by campaigner
I'd take Sure Hands on the first double, helps you keep your RRs together, the nsome with Block, maybe a second Sure Hands.

Kick sounds sensible though

Posted: Wed Nov 12, 2003 1:07 am
by DanielLaw
All good suggestions.

Sure Hands is useful to save re-rolls.
Kick is great to help your defense.
Hail Mary Pass gives you another offensive option, which is useful since all 'flings can take Diving Catch and also makes your play less predictable and reliant on TTM.

gaijin

Posted: Sat Nov 22, 2003 8:47 am
by Ryan
Well I have just found out who else will be in my League for the season

We have:
2 Orc/Goblin Teams
1 Dwarf Team
1 Dark Elf team

And me with my flying Flings

So with this in mind what would you suggest I take?