+1AG lineelf (dodge VS leap)

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Dark_mauri
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+1AG lineelf (dodge VS leap)

Post by Dark_mauri »

On my Wood elf team (TR135) I have 2 linemen who rolled as a first skill +1AG, thats great, but the problem is that one of them has rolled a normal skill now and i dont know if he should have Dodge o Leap.
I love the idea of a leap at +2, but the dodge is usefull to give him a little bit more of protection, and also he can do very greats dodges (like between 2 players at +3). And the other player with AG5 is at 4 point to get his 2 skill.
So whats your advise, what should i put him Dodge or Leap?

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Post by Asmodan »

I would have taken dodge since you allready have 2 wardancers.
Maybe later i would have added leap, but i would have gotten block and dodge first for them.

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Asperon Thorn
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Post by Asperon Thorn »

Go with Dodge, and then Passblock. You can then focus both your Wardancers on the attack and leave those two in the rear as safeties.

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Post by Nagash »

I would go with leap...

Best defense is playing offensively with WE... you don´t wanna outnumbered on the line... Leap and hunt down his ballcarrier before he makes a cage...

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Post by Skummy »

I'd probably go with leap as well. It's so incredibly useful on a 5 AG player who's got a 7 movement. I'm sure you can get him block pretty soon anyway.

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Post by DanielLaw »

Leap.
It'll make it much harder for the opposing coach to take out your key cage breakers if you have three of them.

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Post by Juggernaut »

A lot of coaches [/b]usually take Leap, but I'd take Dodge just because it will make him live a little bit longer :lol:
But I've never coached an elf team, so don't take it too serious.
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Post by Lofwyr »

Take leap.
Even although you have wardancers a player who can leap on 2+ is allways fantastic.
Having such a guy will change the strategy of the opposing coach, which is allways a very good thing.

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Post by Yavatol »

I'd say leap, and then pass block (which is a powerful combo) or go for blodge afterwards. It gives you extra options and indeed will influence your opponents play!

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Post by juck101 »

choose leap great utility for team. Yes you wil have wardancers but he can be as good. Leap and go for block second. Now a great player for fighting throwers. Choose dodge 3rd skill =ag 5 block dodge leap (amazing defensive player)

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Post by Bifi »

I have taken Leap on this occassion, and it proved to be a wise decision (at least for me). There will be more players with Dodge, but he will be able to jump somewhere to pick up a ball, etc.

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Dodge

Post by Dylan Dog »

I had the same choice and picked Dodge. Liked it. Leap was an option too. Anyway, it is a luxury problem...

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Post by kithor2002 »

Yavatol wrote:I'd say leap, and then pass block (which is a powerful combo) or go for blodge afterwards. It gives you extra options and indeed will influence your opponents play!
Yes that's what I also would do.

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Post by JJB »

Dodge sound safe, and is useful, but in my opinion, better getting specialised rather than all round players if you consider yourself a good coach.
Therefore, I really recommend that you go for leap - that player would make a good support for your WDs, being able to leap over a wall of players to mess around your opponent's ballhandling.

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Post by Sharky2k »

i would go for dodge, is very nice with ag 5 and includes a reroll

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