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On my Wood elf team (TR135) I have 2 linemen who rolled as a first skill +1AG, thats great, but the problem is that one of them has rolled a normal skill now and i dont know if he should have Dodge o Leap.
I love the idea of a leap at +2, but the dodge is usefull to give him a little bit more of protection, and also he can do very greats dodges (like between 2 players at +3). And the other player with AG5 is at 4 point to get his 2 skill.
So whats your advise, what should i put him Dodge or Leap?
I would have taken dodge since you allready have 2 wardancers.
Maybe later i would have added leap, but i would have gotten block and dodge first for them.
Reason:''
NUFFLE SUCKS!
Master Heretic
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I'd probably go with leap as well. It's so incredibly useful on a 5 AG player who's got a 7 movement. I'm sure you can get him block pretty soon anyway.
A lot of coaches [/b]usually take Leap, but I'd take Dodge just because it will make him live a little bit longer
But I've never coached an elf team, so don't take it too serious.
Juggernaut
Reason:''
Nine out of ten goblins wouldn't miss it for a one-way Troll Air ticket to the end-zone!
Take leap.
Even although you have wardancers a player who can leap on 2+ is allways fantastic.
Having such a guy will change the strategy of the opposing coach, which is allways a very good thing.
Tobias
Reason:''
The early bird may get the worm,
but the second mouse gets the cheese!
I'd say leap, and then pass block (which is a powerful combo) or go for blodge afterwards. It gives you extra options and indeed will influence your opponents play!
choose leap great utility for team. Yes you wil have wardancers but he can be as good. Leap and go for block second. Now a great player for fighting throwers. Choose dodge 3rd skill =ag 5 block dodge leap (amazing defensive player)
I have taken Leap on this occassion, and it proved to be a wise decision (at least for me). There will be more players with Dodge, but he will be able to jump somewhere to pick up a ball, etc.
Yavatol wrote:I'd say leap, and then pass block (which is a powerful combo) or go for blodge afterwards. It gives you extra options and indeed will influence your opponents play!
Dodge sound safe, and is useful, but in my opinion, better getting specialised rather than all round players if you consider yourself a good coach.
Therefore, I really recommend that you go for leap - that player would make a good support for your WDs, being able to leap over a wall of players to mess around your opponent's ballhandling.