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Goblin Cheaters start over or keep going?

Posted: Mon Nov 10, 2003 6:50 am
by swilhelm73
http://fumbbl.com/FUMBBL.php?page=team& ... m_id=38999

So my first game with Goblin Cheaters I won fairly handily. But I took 2 RIP and 2 SI. It also became obvious I had too many guys with secret weapons and not enough rerolls. I had enough cash too, and did buy a another regular gobbo after the game.

So, should I keep plugging away with this team - which can field 11, but half of which have secret weapons or should I restart the team, this time with 4 RR and more non-secret weapon guys?

Posted: Mon Nov 10, 2003 7:34 am
by Mestari
Always keep on going! Always. Never quit, instead try to have fun! Also - playing with an undermanned team always gives good opportunities to train how to play when you have less players on the pitch.

Posted: Mon Nov 10, 2003 7:52 am
by DanielLaw
Keep going. You should get used to your goblins dying! :wink: Seriously though, the team isn't in bad shape, and with FF10 and a team rating below 100, you should get quite a lot of money to enlarge the team over the next few games.

gaijin

Posted: Mon Nov 10, 2003 8:08 am
by Nagash
I was outnumbered 9-15 !!! ... gahhh.... recently in a match against a kick-ass Orc team with my skaven.... feared the match all week.... but... in the end... won 2-1...