Doubles for ogres?

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Wilhelm von Klaiserkopf
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Doubles for ogres?

Post by Wilhelm von Klaiserkopf »

Hey, I just had a pretty poor game... it all started when I could have scored with my thrower, but tried to make a quick pass to a lineman for the SPPS, fumbled, he got the ball and ran down the pitch, it all went downhill from there and ebded 2-1 to him. I swear, those Wood Elves are made of metal, they just won't go down, even when they get hit by an ogre.

Anyway, the end result was one dead AG4 blitzer (Who wouldn't have died if I'd just scored then and ended the drive), and a -1AG on a rookie. 150k in the bank... it's not really just about the ogre... what should I do?

And what of mister Ogre? Dodge? Or stand firm? Or maybe... dauntless... or perhaps not. Or should I ignore the double altogether and go for block, pro or PO (The 3 skills i wanted for him anyway)

btw, my team is:
3 blitzers :( (1 tackle, PO, 1 guard, 1 AG2)
2 throwers (1 accurate)
1 Catcher
1 Ogre
6 Linos (1 kick)

Apo, with a gap in his knowledge (ie. how to stop AG4 blitzers dying)
FF8
3RR

Please... I wasn't made to play iron wood elves...

(Seriously, in the first half I passed two armour rolls. And one of them was a stun. Out of about 15 knock downs.)

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swilhelm73
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Post by swilhelm73 »

Your team is human I presume?

I'd probably take SF...but Frenzy can be fun too...

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Quetzalcoatl
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I took Frenzy

Post by Quetzalcoatl »

I took Frenzy for my Ogre. Granted, it was his second advance. His first one was a strength increase, which made taking Frenzy a little less dangerous. See the thread a few down from this one. People have already made quite a few comments relavent to your question.

If you take Dodge, you can later get Block, and then Break Tackle. He will be hard to knock down and he will be able to Dodge fairly easily with the Break Tackle. This could make him quite a cage-breaker.

If you take Frenzy, it risks more turnovers until you get Block, but hopefully, it'll get you to the next advance more quickly. You can use your Ogre to open up holes in the line pretty easily, especially if you don't line him up against the other big guys. If you later take Block and Tackle, he'll be a hitting machine.

Stand Firm is also a decent option.

I would not take Piling On on my Ogre. He already has Mighty Blow, and there is no point and laying him down unnecessarily to be fouled, or roll some Boneheads and not get up for a few turns. No thanks. Give PO to a Blitzer on doubles maybe (I did).

-Q

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Joemanji
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Post by Joemanji »

I would take the Dodge - Block - Pro - Break Tackle route.

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Post by DoubleSkulls »

Stand Firm, Dodge, Leader or Frenzy are the best choices.

Leader: You've got a reroll for him :D So increased reliability.

Dodge: He's hard to put down, and with Break Tackle he actually becomes mobile.

Stand Firm: Really, really, annoying skill to play against. Combined with Break Tackle it improves mobility. Combined with Guard and everyone will hate him.

Frenzy: Those 2nd hits can make all the difference to getting people down. There are downsides - you have to follow up and you have to make the 2nd block. Without block that's a bit risky so be careful.

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Ian 'Double Skulls' Williams
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Post by campaigner »

I think I'd take Frenzy.

On my last ogre I took Leader but I think I'd take Frenzy now - promises more fun.

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Wilhelm von Klaiserkopf
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Post by Wilhelm von Klaiserkopf »

I was thinking of either frenzy or dodge... A blodge ogre would be nice, esp. because I have to play a Dwarf team with an ogre and a bunch of Guard, so he'll be spending a lot of time on the floor (If he's lucky). But then, frenzy is nice too... maybe I can kill some wood elves hat way.

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Joemanji
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Post by Joemanji »

Changed my mind - Stand Firm is a fantastic choice. I tend to use Ogres more for their threat than for actually making vital hits. SF keeps him where you want him, and every turn you get a "free" attempt to dodge him out, and reposition him to where he is most useful, with a 50% chance of success. If he fails, oh well, you haven't really lost anything apart from the block, and if you're using him strategically that isn't too great a loss.

Anuff :wink:

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juck101
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Post by juck101 »

yes stand firm all Nazgit's reasons correct. Think also stand firm good because he is hard to nail ST5 but the SF will make a solid wall. Dont forget the bonehead may male chicken him up so if crucial can just stand there and be sure will not leave that square. can now also blitz on rare occasion with SF can make a single dodge and not cost you turnover (bone head).

If mega lucky if another choose and dodge he will be amazing to blitz with, and praticaly never go down form blocks.

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