New Necromantic Team with 50 free SPPs

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rabidroadkill
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New Necromantic Team with 50 free SPPs

Post by rabidroadkill »

We are about to start our second season and we are allowed 2 teams. Any teams that did not play in last season are allowed 50 free SPPs to give out however they wish. We are still going to roll for all skills gained as per the usual rules.

I am thinking of bringing in a Necromantic team. Is there anyone who has played Necros before and has some good ideas how to distribute the points and what skills to start with?

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Post by Ithilkir »

2x Flesh Golems
2x Werewolf
1x Ghoul
7x Zombie

3x Re-Rolls
8x Fan Factor

Give both Flesh Golems 16 SPP's (two skills, block then mightyblow/ guard/tackle) each, both Weres 6 SPP (one skill each, block) and the Ghoul 6 SPP (either block or sure hands)

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Post by Valen »

Sounds a good split too me

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Post by Skummy »

Ithilkir wrote:2x Flesh Golems
2x Werewolf
1x Ghoul
7x Zombie

3x Re-Rolls
8x Fan Factor

Give both Flesh Golems 16 SPP's (two skills, block then mightyblow/ guard/tackle) each, both Weres 6 SPP (one skill each, block) and the Ghoul 6 SPP (either block or sure hands)
I like the roster, but I'd play the long term conservative route and give Block to the Flesh Golems and 4 of the Zombies, with Dirty Player and Kick on two more. The Werewolves and Ghoul should be able to earn their SPP's in quick time since they're the scorers, but getting quick skills on the 2 agility players for a good base is a great opportunity.

(Personally, I think the best roster you could put together for this would be a Chaos Dwarf team with Guard on 8 players. :wink: )

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Post by juck101 »

like Ithilkir's post. If feeling risky give all the points to the zombie gang because they will be slow to develop. Think if choose flesh golem two skills will make them fierce and will win games.

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Post by bluetooth »

Like the Ithilkir's idea. A very nice team. Golems and werewolves are the most important players. Concentrate on them.

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Post by Ithilkir »

Another option is to nuke the SPP's from the ghoul and put one SPP on six zombies, hoping one of them gets an MVP :)

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Post by Skummy »

Ithilkir wrote:Another option is to nuke the SPP's from the ghoul and put one SPP on six zombies, hoping one of them gets an MVP :)
Now that's genius!

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Post by Robotorz »

I would take a Khemri team with 2 Mummies with Block and Pilling on and a 3rd with Block only. Then both Thro-ra would get Block and the other 8 SPP would be spread on the remaining players like Ithilkir suggested...

this would be a killer team to start...

Actualy I think this is a bad Idea to get new teams started... :roll:

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Post by MickeX »

Robotorz wrote:I would take a Khemri team with 2 Mummies with Block and Pilling on and a 3rd with Block only. Then both Thro-ra would get Block and the other 8 SPP would be spread on the remaining players like Ithilkir suggested...

this would be a killer team to start...
If you want to power game, a dwarf team is probably even better... just give 8 AG2 players Guard and you'll have a team that will hardly ever take a pounding!

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Post by Robotorz »

Or 6 players guard and the slayers get tackle... also nice

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Post by Matsu »

Ithilkir wrote:Another option is to nuke the SPP's from the ghoul and put one SPP on six zombies, hoping one of them gets an MVP :)
Actually, that's brilliant. I LOVE this idea, especially since the zombies will have such a hard time getting that one SPP to make the MVPs work, and the Ghoul will be scoring plenty of TDs to get his SPPs. This makes sure you don't have wasted MVPs.

Obviously, this is a long-term strategy instead of a short-term strategy, but I really like it.

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Post by DoubleSkulls »

Er, Ithilkir your roster is 1050k (using annual rules).

I'd be tempted by

5 Zombies
2 Ghouls
2 Wights
2 Flesh Golems.
3 TRR
8 FF

Werewolves will skill up quickly anyway, so I'd not worry too much about them starting. Also you don't want a huge liability from lack of apoth/regen so having only 2 without will help.

Skills
Both Flesh Golems Block. Once they have that they will acquire SPPs from casualties at a steady rate.

Both Ghouls block. It keeps them alive.

One wight tackle, the other strip ball. Gives you the ability to defend.

Thats 48 SPPs. The other 2 I'd give to zombies. You could drop one wight down to 3 SPPs and then give those 3 to the other zombies for the "the 1st SPP is the hardest" theory. Then that wight becomes the guy you want to score with 1st.

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Post by Joemanji »

ianwilliams wrote:Both Flesh Golems Block. Once they have that they will acquire SPPs from casualties at a steady rate.

Both Ghouls block. It keeps them alive.

One wight tackle, the other strip ball. Gives you the ability to defend.

Thats 48 SPPs.
1 skill for each FG. 1 skill for each Ghoul. 1 skill for each Wight. At 6 SPPs each that's 36 - leaving you another 14 to play with!

I agree with IW up to this point. If I am right in saying this, then you could get a Zombie with Kick, and spread the rest around. Or up one of the positionals to have a second skill, and spread the rest. Perhaps a FG with Break Tackle?

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Post by ScottyBoneman »

Nazgit wrote:
ianwilliams wrote:Both Flesh Golems Block. Once they have that they will acquire SPPs from casualties at a steady rate.

Both Ghouls block. It keeps them alive.

One wight tackle, the other strip ball. Gives you the ability to defend.

Thats 48 SPPs.
1 skill for each FG. 1 skill for each Ghoul. 1 skill for each Wight. At 6 SPPs each that's 36 - leaving you another 14 to play with!

I agree with IW up to this point. If I am right in saying this, then you could get a Zombie with Kick, and spread the rest around. Or up one of the positionals to have a second skill, and spread the rest. Perhaps a FG with Break Tackle?
This is a golden opportunity to get the slow players SPPs, do not give them to players like Ghouls. In a good game you can feed a Ghoul the ball twice for 6 SPPs to get that Block.

I would get the Flesh Golems their 1st skill so that they can make an immediate impact and then give at least 1 SPP to each Zombie getting 2 of them Block.

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