Yet another Gutter Runner....
Posted: Wed Nov 26, 2003 7:04 am
Yep - need some advice on this one...
One of my GR´s has just advanced for his third skill...
He is currently: 9 2 4 7 - Block, Dodge, Side Step.
Instead of giving him one of the more "conservative" skillls - like catch, sure feet , etc - I feel like risking his little furry neck by giving him a skill that´ll possibly turn-over my opponent.... either shadowing or diving tackle...
What ya think? ... With shadowing he is gonna be a nuisance... Diving Tackle he´ll probably get fouled to hell if I don´t turn him over, but there´s a chance the GR´s presence will make my opponent perform actions - ie roll dice - not part of his game plan...
One of my GR´s has just advanced for his third skill...
He is currently: 9 2 4 7 - Block, Dodge, Side Step.
Instead of giving him one of the more "conservative" skillls - like catch, sure feet , etc - I feel like risking his little furry neck by giving him a skill that´ll possibly turn-over my opponent.... either shadowing or diving tackle...
What ya think? ... With shadowing he is gonna be a nuisance... Diving Tackle he´ll probably get fouled to hell if I don´t turn him over, but there´s a chance the GR´s presence will make my opponent perform actions - ie roll dice - not part of his game plan...