New Rat Ogre development

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Kruppe
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New Rat Ogre development

Post by Kruppe »

With the change of the Wild Animal rule and Piling on, it seems like a good idea to come up with plans for developing the Rat Ogre

I am starting a skaven team and havent played them before. I like to have a plan for all players and have read Narcotics guide which helped a lot. But new rules mean new strategies, help me!

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Joemanji
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Post by Joemanji »

Block > Tackle > Shadowing *evil cackle* :( > Pass Block

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Post by sean newboy »

Dont forget guard. Multiple block if both your vermin get guard. Basically build them like u did Ogres on a non ttm team.

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juck101
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Post by juck101 »

block, tackle- or guard very good.

If feeling like fun, passblock bit of fun becuase can let you get round neg trait and make an ag3 int roll

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Post by Moraiwe »

Yeah, but what do you do if you actually make the interception???

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Post by sean newboy »

A) dont do it for the int but to add neg mods.
B) at least if u get the int, its a turnover for him.

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Post by juck101 »

yeah cant score with ease but great play. Can also move three with no roll as well because not action in your turn. Just an idea anyway... hope to roll a mutation

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Post by narkotic »

Seems that I will have to re-write the part of the Rat Ogre, but I need to make some experiences with the NewWA first.

On the very first thought:
Block as for any Big Guy

Doubles RSC or Pro (!)

Tackle + Shadowing/Tentacles seems an interesting build against Agility/Amazon dominated leagues.

LOS-Bashy-Bashy-approach: Block, Guard

Don't take Pile On or Diving Tackle, standing up a NewWA seems hard!

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Post by sean newboy »

if your playing with mbbl2 skills, get trip up.

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Post by everyman »

Tentacles really does feel like the new doubles roll of choice on a Rat Ogre. So long as the RO always has the opportunity to take a Block action, his negatrait is negated.

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Post by Sputnik »

Doubles RSC or Pro (!)
Maybe dodge would be better than pro now just to keep him standing more often! :wink:

And Stand firm seems interesting to me as well since the RO has AG3 and can actually try to dodge then. If you manage to dodge (not away, of course, but into a slightly better position for example), that's cool. If not, you at least stand next to someone you can hit next turn.

And depending on the league, tentacles are also nice indeed! :lol:

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Post by berserker »

While it is a mutation I disregarded before, I like tentacles for the WA now that they have a new ruling...

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Post by DoubleSkulls »

I'd go Block, Guard (you always want him in TZ) then Tackle. Most dodgers are going to stay away from him anyway - and he's not going to blitz.

Doubles I'd go for Stand Firm 1st, then tentacles (because DT means you've only got a 50% chance of standing up). Being pushed is more of an issue than stopping dodging.

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Post by Deathwing »

All you need is Block...
De-de-dedda da.....
All you need is Block...
De-de-dedda da.....
Block..Block..Block..
oooooOOOO..
Block is all you need..

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Post by Ithilkir »

Deathwing wrote:All you need is Block...
De-de-dedda da.....
All you need is Block...
De-de-dedda da.....
Block..Block..Block..
oooooOOOO..
Block is all you need..
Riiiiiiiiiiiight, so sure hands it is then!

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