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New Rat Ogre development
Posted: Thu Nov 27, 2003 1:48 pm
by Kruppe
With the change of the Wild Animal rule and Piling on, it seems like a good idea to come up with plans for developing the Rat Ogre
I am starting a skaven team and havent played them before. I like to have a plan for all players and have read Narcotics guide which helped a lot. But new rules mean new strategies, help me!
Posted: Thu Nov 27, 2003 2:02 pm
by Joemanji
Block > Tackle > Shadowing *evil cackle*

> Pass Block
Posted: Thu Nov 27, 2003 2:55 pm
by sean newboy
Dont forget guard. Multiple block if both your vermin get guard. Basically build them like u did Ogres on a non ttm team.
Posted: Thu Nov 27, 2003 9:07 pm
by juck101
block, tackle- or guard very good.
If feeling like fun, passblock bit of fun becuase can let you get round neg trait and make an ag3 int roll
Posted: Thu Nov 27, 2003 9:51 pm
by Moraiwe
Yeah, but what do you do if you actually make the interception???
Posted: Thu Nov 27, 2003 10:03 pm
by sean newboy
A) dont do it for the int but to add neg mods.
B) at least if u get the int, its a turnover for him.
Posted: Thu Nov 27, 2003 10:22 pm
by juck101
yeah cant score with ease but great play. Can also move three with no roll as well because not action in your turn. Just an idea anyway... hope to roll a mutation
Posted: Thu Nov 27, 2003 10:37 pm
by narkotic
Seems that I will have to re-write the part of the Rat Ogre, but I need to make some experiences with the NewWA first.
On the very first thought:
Block as for any Big Guy
Doubles RSC or Pro (!)
Tackle + Shadowing/Tentacles seems an interesting build against Agility/Amazon dominated leagues.
LOS-Bashy-Bashy-approach: Block, Guard
Don't take Pile On or Diving Tackle, standing up a NewWA seems hard!
Posted: Thu Nov 27, 2003 11:17 pm
by sean newboy
if your playing with mbbl2 skills, get trip up.
Posted: Fri Nov 28, 2003 1:01 am
by everyman
Tentacles really does feel like the new doubles roll of choice on a Rat Ogre. So long as the RO always has the opportunity to take a Block action, his negatrait is negated.
Posted: Fri Nov 28, 2003 7:56 am
by Sputnik
Doubles RSC or Pro (!)
Maybe dodge would be better than pro now just to keep him standing more often!
And Stand firm seems interesting to me as well since the RO has AG3 and can actually try to dodge then. If you manage to dodge (not away, of course, but into a slightly better position for example), that's cool. If not, you at least stand next to someone you can hit next turn.
And depending on the league, tentacles are also nice indeed!
Sputnik
Posted: Fri Nov 28, 2003 8:20 am
by berserker
While it is a mutation I disregarded before, I like tentacles for the WA now that they have a new ruling...
Posted: Sun Nov 30, 2003 11:25 pm
by DoubleSkulls
I'd go Block, Guard (you always want him in TZ) then Tackle. Most dodgers are going to stay away from him anyway - and he's not going to blitz.
Doubles I'd go for Stand Firm 1st, then tentacles (because DT means you've only got a 50% chance of standing up). Being pushed is more of an issue than stopping dodging.
Posted: Sun Nov 30, 2003 11:37 pm
by Deathwing
All you need is Block...
De-de-dedda da.....
All you need is Block...
De-de-dedda da.....
Block..Block..Block..
oooooOOOO..
Block is all you need..
Posted: Mon Dec 01, 2003 12:00 am
by Ithilkir
Deathwing wrote:All you need is Block...
De-de-dedda da.....
All you need is Block...
De-de-dedda da.....
Block..Block..Block..
oooooOOOO..
Block is all you need..
Riiiiiiiiiiiight, so sure hands it is then!