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Doubles on an ST+ beastman

Posted: Fri Jan 02, 2004 6:34 am
by swilhelm73
http://fumbbl.com/FUMBBL.php?page=playe ... _id=369021

He has ST+ and a niggle, for his second skill I rolled 5+5.

So should I take frenzy, claw, or something else?

Posted: Fri Jan 02, 2004 10:10 am
by mepmuff
How about leap? Imagine that one jumping into your cage :o You would have to reserve a re-roll for him though....

Posted: Fri Jan 02, 2004 12:08 pm
by DoubleSkulls
Frenzy is very useful. As is Claw or RSF.

Posted: Fri Jan 02, 2004 12:17 pm
by Nagash
ianwilliams wrote:Frenzy is very useful. As is Claw or RSF.
I agree... Having a frenzied player really limits your opponents movement, in that he´ll think twice before moving his players within 2 squares of the sidelines. Use that to your advantage. Close down the midfield - easy with CW´s and a big guy - and lure (or even force!) him into using the sidelines. When he does.... strike with your frenzied Beastman...

... It´s a thing of tactical beauty! :D

Posted: Fri Jan 02, 2004 1:33 pm
by sean newboy
I agree with Ian and Nagash.

Posted: Wed Jan 07, 2004 11:45 am
by campaigner
Leap? that would be the suicide variant.

I'd take Claw.

Posted: Wed Jan 07, 2004 2:02 pm
by Rufio of Montrose
Claw with no doubt 8)

Posted: Fri Jan 09, 2004 2:40 am
by gken1
i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...

Posted: Fri Jan 09, 2004 7:06 am
by joker
frenzy

Posted: Fri Jan 09, 2004 8:26 am
by Redfang
frenzy's best, but claw would also be good

Posted: Fri Jan 09, 2004 12:32 pm
by campaigner
gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??

Posted: Fri Jan 09, 2004 4:36 pm
by promajo
campaigner wrote:
gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??
razor sharp claw :)

Posted: Tue Jan 13, 2004 10:36 am
by campaigner
promajo wrote:
campaigner wrote:
gken1 wrote:i'd probably take the mv...cover more ground and can keep him back as a cover the whole backfield safety.

I am just tired of seeing claw players... ugh...seems like the only skill chaos takes with doubles

random mutations would be great...
are you going to say that there exist other mutations than Claw??
razor sharp claw :)
:lol:

Posted: Wed Jan 14, 2004 9:44 am
by swilhelm73
I went with Frenzy, btw. Thanks everyone...

Posted: Wed Jan 14, 2004 10:18 pm
by Aequitas
I had a similiar dilemna with my beastman. He had Block/Claw, then rolled 5, 5 and I was uncertain of what to take. In the end I took the +MA and loved it. After that he got +AG, and +ST. Now he's an unscathed monster. :P

http://fumbbl.com/FUMBBL.php?page=playe ... _id=522573

+ST/Frenzy is extremely nice though, with a little luck I'll roll another doubles when he gets to 126spp.