MBBL2 Round 2 starts
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- mrinprophet
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Galak,
Wanted to make sure I did this right, as it is the first time I have ever fouled.
I declare foul, stand up player 3, move to victim. Use the throw foul button and add in the assist. The foul ends in fractured skull (I think it is -1AV) and the foul is spotted. I argue the call, roll 5, so I send my player off. Turn ends due to spotted foul. I imagine he will use his APOTH because it is on his star Hurscal player. Just wanted to make sure this is right before I send him the file.
Wanted to make sure I did this right, as it is the first time I have ever fouled.
I declare foul, stand up player 3, move to victim. Use the throw foul button and add in the assist. The foul ends in fractured skull (I think it is -1AV) and the foul is spotted. I argue the call, roll 5, so I send my player off. Turn ends due to spotted foul. I imagine he will use his APOTH because it is on his star Hurscal player. Just wanted to make sure this is right before I send him the file.
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- GalakStarscraper
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- mrinprophet
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- DaImp
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Turn 6 of the Louecouer Lancers (bretonninan) vs Jimtowns Fat and Furious 'Flings (chaos halflings) who have a 48 (+/-) TR over me.
I took an early lead after only 2 turns.... too early realy but i decided not to risk turning over the ball and just score while the opportunity presented itself. Now I am desperately trying to hold off a slowly advancing wall of beserk halflings. I managed to kill a halfling but the damn apo brought him back... grrrrrrr
But overall I am suffering more in the casualties dept... 2 badly hurt and 2 KO vs 3 KO. His ball carier is very well protected (oh for a player with the leap skill!) and all I am currently able to do is form wall after wall to slow him down an make it as difficult as possible for him to move forward. It will be touch and go to see if I can avoid conceding a TD before half-time.
I took an early lead after only 2 turns.... too early realy but i decided not to risk turning over the ball and just score while the opportunity presented itself. Now I am desperately trying to hold off a slowly advancing wall of beserk halflings. I managed to kill a halfling but the damn apo brought him back... grrrrrrr

But overall I am suffering more in the casualties dept... 2 badly hurt and 2 KO vs 3 KO. His ball carier is very well protected (oh for a player with the leap skill!) and all I am currently able to do is form wall after wall to slow him down an make it as difficult as possible for him to move forward. It will be touch and go to see if I can avoid conceding a TD before half-time.
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- mrinprophet
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This game is a blood bath. His Apoth failed and his leading scorer now has a fractured skull. In retaliation one of his werewolves killed a black orc. So, at the end of round 3 I have 1 dead, 1 SI niggled, 1 KO, 1 tossed, and he now has the ball. My guess is that this may crush Da Squig Humpaz.
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- Da Cynic
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The Khemri Kickers lead the Harmland Globe Rotters 1-0 at half time with the Khemri to receive
now Nurgle has seen fit to only allow 10 of his minions to face the undead for the second round due to a bout of concussion.
The Khemri have 12 and face their usual "who gets to try and carry the ball" question
I want to squish another Nurgling..... it's fun almost as much as wailing on Norse's Snots.


The Khemri have 12 and face their usual "who gets to try and carry the ball" question

I want to squish another Nurgling..... it's fun almost as much as wailing on Norse's Snots.

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- DaImp
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- Da Cynic
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Yay, A win for the Khemri, 2-0 thankfully my brittle bones weren't tested for the last 5 turns of the 2nd half due to a riot and I was 2-0 for casualties
my opponent received his MVP as the only SPP for the game, my Tomb Guardian got a skill and I gave him Sure Hands, my choice was driven by the lack of re-rolls and ball carriers. I know he is now a target, but heck he was anyway.
yay I won.... so 1-1-0
my opponent received his MVP as the only SPP for the game, my Tomb Guardian got a skill and I gave him Sure Hands, my choice was driven by the lack of re-rolls and ball carriers. I know he is now a target, but heck he was anyway.
yay I won.... so 1-1-0

Reason: ''
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Dynamo's as predicted are 1-0 up at half time and will now receive to hopefully begin the ominous surge downfield. I sense the Norse team becoming displeased as i waited until turn eight of the first half to score therefore only allowing him one chance to get his ko'd players back.
He will be even more displeased, as i sense rumblings from within the camp, as the Dynamo's want more blood, and are dissatisfield with the coaches lack of fouling. I feel i may be unable to restrain them
He will be even more displeased, as i sense rumblings from within the camp, as the Dynamo's want more blood, and are dissatisfield with the coaches lack of fouling. I feel i may be unable to restrain them
Reason: ''
- mrinprophet
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Half-time report for Da Squig Humpaz.
Down 1-0. I only have 7 players and I kick to my opponent, who has a full roster. He will start with 5 werecreatures, including his best one. I don't have any star player points yet.
I feel as though I have played pretty well and if I lose 2-0 I will consider it a moral victory.
Down 1-0. I only have 7 players and I kick to my opponent, who has a full roster. He will start with 5 werecreatures, including his best one. I don't have any star player points yet.

I feel as though I have played pretty well and if I lose 2-0 I will consider it a moral victory.
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Go Flings Go Flings
That said my my Tinkers are having a rough time, the only good thing is that my opponent starts the next half with only 8 guys. That does include the treeman but not the centaur or the elf runner. Score is 1-0 his favor
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P.S. Galak can u send me files of my teams, or tell me how to get them from online so i can have copies of them, my harddrive was recently formatted so i lost the ones i had.

That said my my Tinkers are having a rough time, the only good thing is that my opponent starts the next half with only 8 guys. That does include the treeman but not the centaur or the elf runner. Score is 1-0 his favor

P.S. Galak can u send me files of my teams, or tell me how to get them from online so i can have copies of them, my harddrive was recently formatted so i lost the ones i had.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
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My Khorne team is a world of hurt against Pink Horror's Fimir. My Block Guard CW got KO'd by a thrown rock on the opening kick off, despite my FF being 10 to his 5.
This left him with 4 ST4 Players and 1 ST5 against my sole remaining CW and Beastmen. All his players have Prehensile tails, which makes it a 4+ for my players to dodge away as soon as he gets a tackle zone on them with no Dodge skills. Combined with his superior strength (not to mention AV) I've just never been in this game, it was a bad bad match-up for me on paper before the ball was kicked.
So in short, he's just done a number on me. I recieved, my first fouler was sent off, apo used early, then toxic fog knocks over half my team (including my ball carrier) , tackle zones on all my players and I just can't recover. Midway through the first half I'm down 1-0 and setting up with just 5 !! Beastmen, 2 of which are AG2.
At last I get a break and a riot ends the half, and I get one CW back.
So I've now got 6 players on the field, a KO'd Chaos Warrior Spellcaster with everybody else BH, SI or sent off.
I'm a little p*ssed off to say the least, I reckon his roster would beat this roster 9 times out of 10 no matter who was coaching them.
Another bad half for me could retire this team. If they do ever get to a Bloodthirster I'm just gonna cut bloody swathes through this division in revenge for constantly being outniumbered while sitting on increasing amounts of GPs and giving away TR points for nothing.
Sod the ball, sod the score, players are gonna start dying in retribution...
Rant over.
This left him with 4 ST4 Players and 1 ST5 against my sole remaining CW and Beastmen. All his players have Prehensile tails, which makes it a 4+ for my players to dodge away as soon as he gets a tackle zone on them with no Dodge skills. Combined with his superior strength (not to mention AV) I've just never been in this game, it was a bad bad match-up for me on paper before the ball was kicked.
So in short, he's just done a number on me. I recieved, my first fouler was sent off, apo used early, then toxic fog knocks over half my team (including my ball carrier) , tackle zones on all my players and I just can't recover. Midway through the first half I'm down 1-0 and setting up with just 5 !! Beastmen, 2 of which are AG2.
At last I get a break and a riot ends the half, and I get one CW back.
So I've now got 6 players on the field, a KO'd Chaos Warrior Spellcaster with everybody else BH, SI or sent off.
I'm a little p*ssed off to say the least, I reckon his roster would beat this roster 9 times out of 10 no matter who was coaching them.
Another bad half for me could retire this team. If they do ever get to a Bloodthirster I'm just gonna cut bloody swathes through this division in revenge for constantly being outniumbered while sitting on increasing amounts of GPs and giving away TR points for nothing.
Sod the ball, sod the score, players are gonna start dying in retribution...

Rant over.
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"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
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- GalakStarscraper
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Woody ... man I'm sorry .... but I look at PH's roster and see a Big Guy that leaves the rest of the match 33% of the time at the end of each drive.
4 players with AV 9 ... the rest AV 8.
And only one player on the entire team with an AG over 2.
A Fimir team is definitely defeatable. So I'm sorry its going badly.
Galak
4 players with AV 9 ... the rest AV 8.
And only one player on the entire team with an AG over 2.
A Fimir team is definitely defeatable. So I'm sorry its going badly.
Galak
Reason: ''