Are you on crack, Vesticle? I utterly hate allies. The Pact teams are broken as much as any allies rules I've seen and the kicking rules are ok but really kind of pointless. I think they may be a little too easy for the woodies and skaven.
I can see where DW is coming from. 2 ST 4 blitzers is a little bit much but I hate mandatory retirement THAT much! I'd rather the system was a +1 to the injury roll for each niggler or something.
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- Ghost of Pariah
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I think I'd settle for my position players both being available for a game for once. COme to think of it...I'd like to get to the second half of a game with more than half my team able to play.
Hasn't happened so far.
My team suck more than a fat intern at a Bill Clinton fan club convention.
I think I maybe just got my third skill roll!
Hasn't happened so far.

My team suck more than a fat intern at a Bill Clinton fan club convention.
I think I maybe just got my third skill roll!
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
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Master bleater. * Not in the clique.
Member of the "3 digit" club.
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I know you hate it Pariah, so do I. That's why I said it, good ol' Jewish sarcasm. 
My Chaos Pact team in FUMBBL hasn't played in a while because of the upgrades to League Manager and such, but they currently have 3 ST5 Big Guys, 2 ST4 players (Chaos Warrior and Black Orc Blocker), along with 3 AG4 players (2 Dark Elves and a Gutter Runner). They'll get Goblins soon, along with a Norse Blitzer, and the Gutter Runner has a high chance of getting 1-turn score capability...
So what's the end result in a relatively short number of games? A team with both excessive bashing ability with 5 players over St3, and 8 players with Strength skill access (Ogre, Troll, Mino, 2 Beastmen, CW, BOB, Norse Blitz - could be 10 with 2 more beastmen), as well as a high passing game threat (the dark elves happen to have pass and NoS respectively, and a beastman has AG4), and 2 *different* 1-turn score threats...
I think the MBBL removed the Elves from the rosters, but even still, I find it both unbalanced as well as boring (makes all the teams look the same). Anyway, I could go on and on, but this is the wrong forum, just digressed...
Anyway, I don't even know who my next opponent is. You know why? Because I don't need to know! I'm so great that it doesn't matter, I'll beat them with a ridiculous margin! The combined casualty and TD differential will be higher than the number of turns we play! That's how great my boyz are! Eat it up everyone!
=p
David aka Vesticle

My Chaos Pact team in FUMBBL hasn't played in a while because of the upgrades to League Manager and such, but they currently have 3 ST5 Big Guys, 2 ST4 players (Chaos Warrior and Black Orc Blocker), along with 3 AG4 players (2 Dark Elves and a Gutter Runner). They'll get Goblins soon, along with a Norse Blitzer, and the Gutter Runner has a high chance of getting 1-turn score capability...
So what's the end result in a relatively short number of games? A team with both excessive bashing ability with 5 players over St3, and 8 players with Strength skill access (Ogre, Troll, Mino, 2 Beastmen, CW, BOB, Norse Blitz - could be 10 with 2 more beastmen), as well as a high passing game threat (the dark elves happen to have pass and NoS respectively, and a beastman has AG4), and 2 *different* 1-turn score threats...
I think the MBBL removed the Elves from the rosters, but even still, I find it both unbalanced as well as boring (makes all the teams look the same). Anyway, I could go on and on, but this is the wrong forum, just digressed...
Anyway, I don't even know who my next opponent is. You know why? Because I don't need to know! I'm so great that it doesn't matter, I'll beat them with a ridiculous margin! The combined casualty and TD differential will be higher than the number of turns we play! That's how great my boyz are! Eat it up everyone!

David aka Vesticle
Reason: ''