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Necro roster changes.
Posted: Sun Jan 19, 2003 2:25 am
by christer
After some consideration and quite a bit of playtesting, we changed the necro roster used in FUMBBL.
Here's what we use now:
0-2 Flesh Golem 120k 4 4 2 9 Break Tackle, Regenerate, Stand Firm (G S)
0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
0-2 Wights
0-4 Ghouls
0-12 Zombies
The last three using the standard stat/skill line we're all used to.
You think this could be a contender for what would become the official necros?
-- Christer
Re: Necro roster changes.
Posted: Wed Jan 29, 2003 4:08 pm
by GalakStarscraper
christer wrote:0-1 Werewolf 120k 8 3 3 7 Frenzy, RSC, Regenerate (G S)
-- Christer
Christer please confirm that you meants G/S for skill access. I'm trying to compile a list of all the tested variants of the were and want to make sure that I correctly include the FUMBBL Were into the list.
Galak
Posted: Thu Jan 30, 2003 5:37 am
by christer
Yup. General + Strength.
You can also see it directly on the website:
FUMBBL Necromantic teams.
-- Christer
WHy, oh Why?
Posted: Fri Mar 07, 2003 2:49 pm
by boondog
Christer: just out of personal interest, why did you amend the roster? I play it "as is" and didn't come across any unbalancing things that needed fixing. ( though we use the recommended change from BBmag5 that makes an Apothecary available to those players without Regenerate). But why reduce the number of Wights?
Posted: Fri Mar 07, 2003 3:28 pm
by Grumbledook
the wights only had 2 in the mag iirc
huh?
Posted: Fri Mar 07, 2003 11:18 pm
by boondog
I beg to differ: there are 0-4 Wights allowed on the roster that's in Blood Bowl Magazine #3 -at least in the one that I have. Are there different editions of the same publication?
Posted: Sat Mar 08, 2003 4:42 pm
by Darkson
Yep, 0-4 Wights in my copy to.