Side Step
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With the PBEM Rulers for sidestep virtually turning Sidestep into Stand Firm, How about he following. If the attacking player,rolls a knockdown then he chooses which square the player is knocked down into. After all he has just been flattened, and should really have no right to say " Hey i want to fall down into that square". Also if the ending result is basically a pushback, then either make a random roll or the blocking coach place the player in the square which he believes is best advantageoud for the player.
i know this is a bit dubious, but we have to add an element of trust, due to the nature of the PBEM.
personally i like the random scatter roll for placing the sidestep. gives the impression that the defender is just trying to get out of the way
i know this is a bit dubious, but we have to add an element of trust, due to the nature of the PBEM.
personally i like the random scatter roll for placing the sidestep. gives the impression that the defender is just trying to get out of the way
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Why thank you Chet.
Chet went over all the PBeM changes to skills with me when he first started learning how to play with this method. We talked about possible issues with my rule changes. Altered Shadow from a 4+ D6 to a 7+ 2D6 to have the statistics work better.
I will tell you McDeth, that I used to run a smaller league the MBBL before the MBBL2 where Side Step was played that the opponent picked the square that they though the other player would have chosen. After a couple of cases where I had to settle arguments of: "I would NEVER have moved into that square he screwed my strategy. I want him to roll back and move my guy here which would have stopped his TD." After a few cases of this, I changed Side Step and all the other turn interrupting skills into non-interrupt version. The only skills that I left as interrupts where Pass Block and Dump Off, both of which you can leave pretty good explanations for so your opponent knows how to handle (especially with Dump Off).
I almost wrote a PBeM version of Dump Off to read:
"A player with this skill will always pass the ball to the player with the best chance of catching the ball in Quick Pass range when he will about to be hit with a 2 dice or 3 dice block UNLESS the player with Dump Off would also have a Jam, Avoid, or Foul Apperance roll that would require a 4+ to overcome before the block could be thrown."
I've REALLY been kicking this around, but cannot make up my mind if it can be abused by the opponent ... see the trick to rewriting Diving Tackle, Side Step, and Shadow was to come up with PBeM version that were non-interrupt but didn't allow the opponent to use the rule to their advantage.
Trust me McDeth, I've commished over 450+ PBeM matches to date ... the PBeM Side Step is fine .... especially now that Stand Firm is a trait.
Galak
Chet went over all the PBeM changes to skills with me when he first started learning how to play with this method. We talked about possible issues with my rule changes. Altered Shadow from a 4+ D6 to a 7+ 2D6 to have the statistics work better.
I will tell you McDeth, that I used to run a smaller league the MBBL before the MBBL2 where Side Step was played that the opponent picked the square that they though the other player would have chosen. After a couple of cases where I had to settle arguments of: "I would NEVER have moved into that square he screwed my strategy. I want him to roll back and move my guy here which would have stopped his TD." After a few cases of this, I changed Side Step and all the other turn interrupting skills into non-interrupt version. The only skills that I left as interrupts where Pass Block and Dump Off, both of which you can leave pretty good explanations for so your opponent knows how to handle (especially with Dump Off).
I almost wrote a PBeM version of Dump Off to read:
"A player with this skill will always pass the ball to the player with the best chance of catching the ball in Quick Pass range when he will about to be hit with a 2 dice or 3 dice block UNLESS the player with Dump Off would also have a Jam, Avoid, or Foul Apperance roll that would require a 4+ to overcome before the block could be thrown."
I've REALLY been kicking this around, but cannot make up my mind if it can be abused by the opponent ... see the trick to rewriting Diving Tackle, Side Step, and Shadow was to come up with PBeM version that were non-interrupt but didn't allow the opponent to use the rule to their advantage.
Trust me McDeth, I've commished over 450+ PBeM matches to date ... the PBeM Side Step is fine .... especially now that Stand Firm is a trait.
Galak
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Sod off!
I only need 4 trolls to beat up your stunties!!
Those really stupid rolls are killing me though.. Now I know the key to beating Snot teams.. Note to self, more snots, less trolls...
I only need 4 trolls to beat up your stunties!!
Those really stupid rolls are killing me though.. Now I know the key to beating Snot teams.. Note to self, more snots, less trolls...

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Voyagers ... I'm confused ... why is Side Step confusing??? Just pretend the Snotlings have Stand Firm ... heck the game even warns you if you try to push one ... am I not understanding here. I thought I had made the new skill very straightforward.
Galak
Norse ... my secret to Snotling play ... Throw TeamMate ... big risk = big payoff .... however it should be noted that when I played Snotlings in my last BB2k1 league I went 0-9-3 .... so maybe I'm not a good one to ask for "winning" Snotling strategy.
Galak
Norse ... my secret to Snotling play ... Throw TeamMate ... big risk = big payoff .... however it should be noted that when I played Snotlings in my last BB2k1 league I went 0-9-3 .... so maybe I'm not a good one to ask for "winning" Snotling strategy.

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Oh and Norse ... in 12 games I only made 2 Really Stupid rolls ... with 2+ Dodges everywhere with Dodge reroll backers you should never have a Troll make more than a Bonehead roll.
Also you are ending each turn with all the Snotlings having dodged away so your opponent only gets to blitz one a turn, right?
Anyway ... sorry for the questions, I'm sure you know how to play this team.... also I'm going to combine your results from the MBBL2 and mine from the MBBL3 to restage the "Bring back the Snotlings" campaign for October. If you win one match with the team during the league, you'll do better than I did. This is definitely not a broken team anymore ... let me know your thoughts.
Galak
Also you are ending each turn with all the Snotlings having dodged away so your opponent only gets to blitz one a turn, right?
Anyway ... sorry for the questions, I'm sure you know how to play this team.... also I'm going to combine your results from the MBBL2 and mine from the MBBL3 to restage the "Bring back the Snotlings" campaign for October. If you win one match with the team during the league, you'll do better than I did. This is definitely not a broken team anymore ... let me know your thoughts.
Galak
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Galak, I have no snots left on the pitch. It makes really stupid rolls more difficult!!
To be honest, I'm still getting used to the buttons and the 'side-ways' pitch which disorientates me! OK, I'm doing crap, but I don't care, I'm only Snotlings after all...

To be honest, I'm still getting used to the buttons and the 'side-ways' pitch which disorientates me! OK, I'm doing crap, but I don't care, I'm only Snotlings after all...


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