OK the 3rd v 4th Game
Ironhill Mouthsmashers (Dwarves) v Gangrenettes (Undead)
The Gangrenettes won the toss and received. The Dwarves are all Longbeards except for one Runner and one Ogre. Their set up was pretty much all on the line - except for the Runner and a couple back. The Gangrenettes set up one-sided with both Mummies to create a big hole. The kick off was a bad kick... or was it? No it settled on the Gangrenettes weak side an right at the LoS - right next to a Longbeard.
Anyway Plan A went out the window and the next few turns went by with each team trying to get the ball. The lone Dwarf runner dodged and GFI'd for the ball - and KO's himself (rerolled) on the second GFI. The Undead managed to get the ball and threw a long pass to a Ghoul deep in enemy territory. It was inaccurate and the ball scattered short rather than long - giving the dwarves a chance of recovery.
A longbeard waltzed in and picked it up (1 TZ - 5+) and set off on a long march upfield. By this time 4 of the Undead team were KO'd so it wasn't looking good. Fortunately the Longbeard had to move 4 spaces each turn plus 2 GFIs at some stage - without a reroll. However, At turn 8 the Longbeard had 5 spaces to move and a Ghoul with Block dodged to blitz... and fell over. Could the Longbeard score.... nope that dreaded 1 appeared and the dwarf collpsed in the end zone. H/T 0-0 and no SPPs scored!
The 2nd half started and the runner was still KO'd - could the Dwarves score with no ball handler? The Ogre went first and knocked himself down with a Mummy. However the ball was in the middle of a number of Dwarves afer a friendly scatter. The Wights and Ghouls advanced... waiting and hoping for failure. Although the ball was picked up by the Dwarves, it was still vulnerable. A few blocks and a blitz soon freed the ball wich settled in a grateful Ghouls hands. The Dwarves blitzed but couldn't dislodge the ball. The Ghoul advanced and the Mummies and skeletons whacked the Dwarves leaving most on their backsides. One Dwarf GFI'd twice to leave the ball carrier in a TZ. However, with an assist he was blitzed and was badly hurt - 1-0 to the Gangrenettes.
The Dwarf runner was still KO'd so the Dwarves had 4 turns to move the ball upfield. They got the ball which was kicked deep. However, the Longbeard tripped over his own feet going for the second GFI to move the ball upfield. A Mummy KO'd another Longbeard and a Ghoul went for the ball but dropped it.
This is where we are now. It is still possible for the Dwarves to equalise. But they are running out of turns and do not have the ball in hand. I guess there is one easy lesson - you need at least 2 ball carriers in your team.....
Dave