star player rolls
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star player rolls
Ok here goes.. some silly questions for you about star player rolls
I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?
What happens if you get the same result on a stat increase that you allready have 2 of or if you have taken all skills that you can have, are those extra rolls wasted?
I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?
What happens if you get the same result on a stat increase that you allready have 2 of or if you have taken all skills that you can have, are those extra rolls wasted?
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/Ox
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- Legendz Bedo Legend
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Check the living rule book but I think you lose the skill role if you already have the stat increased by two. This may change in the future to you being able to take a normal skill even if you roll 10, 11 or 12. Of course you can house rule on this.
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It is meant to be the number of total rolls the player will have had in his career, though I can see the confusion. Only roll once for the player when they advance to the next level.
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Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
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The BBRC are considering allowing coaches to take a (normal?) skill on a star player roll of 10,11and 12.
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Re: star player rolls
Oxinotl wrote:I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?

Let's see,
Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless.

Of course, that's allowing for a few doubles


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And I'd bet you'd still roll double 1's on dodging out a tackle zone, fall over, break armour, die and fail the apothecary roll 

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Cheers,
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
The Lore of Nuffle :: The webs biggest BB flavour archive!
- Munkey
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Playing against Wardancers feels a bit like this some days anywayThat's 28 advances if a player got to Legend.
Let's see,
Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless.

Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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