star player rolls

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Oxinotl
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star player rolls

Post by Oxinotl »

Ok here goes.. some silly questions for you about star player rolls

I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?

What happens if you get the same result on a stat increase that you allready have 2 of or if you have taken all skills that you can have, are those extra rolls wasted?

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Post by longfang »

:o One roll per skill level.
Check the living rule book but I think you lose the skill role if you already have the stat increased by two. This may change in the future to you being able to take a normal skill even if you roll 10, 11 or 12. Of course you can house rule on this.

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Oxinotl
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Post by Oxinotl »

I had a feeling i was on the wrong track. it just seemed a bit too much.
I still think that the LRB is a bit confusing on this. Look at the list on page 40 on the left column. It says star player rolls. And then it lists numbers of rolls.
Thanks for clarifying

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Oxinotl
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Post by Oxinotl »

Btw, your right. On page 40 is says that any additional characteristic increases are lost. It says nothing about skills though.

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Ithilkir
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Post by Ithilkir »

It is meant to be the number of total rolls the player will have had in his career, though I can see the confusion. Only roll once for the player when they advance to the next level.

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Post by Darkson »

The BBRC are considering allowing coaches to take a (normal?) skill on a star player roll of 10,11and 12.

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Darkson
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Re: star player rolls

Post by Darkson »

Oxinotl wrote:I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?
:lol: That's 28 advances if a player got to Legend.

Let's see,

Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless. :o

Of course, that's allowing for a few doubles :lol: :lol:

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Post by Oxinotl »

Hehe Darkson, as i said, i felt i had gotten it wrong. Admit that it would be cool though :)

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Post by Darkson »

Well, I've have one on my team :lol:

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Post by Ithilkir »

And I'd bet you'd still roll double 1's on dodging out a tackle zone, fall over, break armour, die and fail the apothecary roll :)

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Post by Munkey »

That's 28 advances if a player got to Legend.

Let's see,

Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless.
Playing against Wardancers feels a bit like this some days anyway :x

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Post by longfang »

Not if they come from Essex, eh Zynox? :lol:

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