Orks
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- Da Tulip Champ II
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First of all, welcome to the Forum!
Please use the search function or at least browse around a bit before opening a new thread. There are tons of threads with this topic in the forum, even active ones in the Tactics and Team Development forum, e.g. viewtopic.php?t=6275
Hope i don't sound unfriendly
Please use the search function or at least browse around a bit before opening a new thread. There are tons of threads with this topic in the forum, even active ones in the Tactics and Team Development forum, e.g. viewtopic.php?t=6275

Hope i don't sound unfriendly

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Angelius,
It depends on whether you are choosing a league roster or a tournament roster. If you are choosing a league roster you need to ensure you have a good base team, but maintain an adequate fan factor. A tournament (one game team) you focus on maximum output players and are not as concerned with fan factor as you must have 1 FF regardless, but anymore than that for a "one gamer" means wasted money.
League Roster:
1-Thrower 70k
3-Black Orc Blockers 240k
4-Blitzers 320k
3-Line Orcs 150k
3-rerolls 180k
4 Fan Factor 40K
This gives you some punch with the Blitzers and BOBs while having some margin of error with rerolls. The fan factor could be increased by one if you chose a goblin in place of one of the Line Orcs. I personally like big guys, so I would save my money and buy an Ogre with my next purchase unless someone gets maimed.
Hope that helps.
It depends on whether you are choosing a league roster or a tournament roster. If you are choosing a league roster you need to ensure you have a good base team, but maintain an adequate fan factor. A tournament (one game team) you focus on maximum output players and are not as concerned with fan factor as you must have 1 FF regardless, but anymore than that for a "one gamer" means wasted money.
League Roster:
1-Thrower 70k
3-Black Orc Blockers 240k
4-Blitzers 320k
3-Line Orcs 150k
3-rerolls 180k
4 Fan Factor 40K
This gives you some punch with the Blitzers and BOBs while having some margin of error with rerolls. The fan factor could be increased by one if you chose a goblin in place of one of the Line Orcs. I personally like big guys, so I would save my money and buy an Ogre with my next purchase unless someone gets maimed.
Hope that helps.
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War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting the ultimate practitioner.
- Darkson
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For a league I'd never have FF less than 6, and always go for 9 if I can. I'm no expert with orcs, but I'd suggest dropping a Blitzer/BOB and going for FF 8 and a gobbo, or FF7 and another lineman.keith_reed wrote:League Roster:
1-Thrower 70k
3-Black Orc Blockers 240k
4-Blitzers 320k
3-Line Orcs 150k
3-rerolls 180k
4 Fan Factor 40K
Or better yet, drop a BOB/Blitzer and a lineman, and go FF9 and 2 gobbos, as 2 gobbos seems to be a popular choice here.
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Darkson,
Tried that and the gobbos got crushed early on and had to spend my money to put 11 healthy guys back on the field. Have been wary of that ever since. I agree a higher fan factor is a good thing, but it didn't work for me last time. Probably just my rotten luck.
Tried that and the gobbos got crushed early on and had to spend my money to put 11 healthy guys back on the field. Have been wary of that ever since. I agree a higher fan factor is a good thing, but it didn't work for me last time. Probably just my rotten luck.

Reason: ''
War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting the ultimate practitioner.
- l_dauguet
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Not taking a goblin is a big mistake!
It depends mainly if you take a big guy, but you can throw gobbo. Ok, you need some luck but if you never try, you'll never make it. When you have 1 turn left and it's a draw or you're losing, the only option is throwing a goblin.
Beside, goblins are cheap but begin with dodge and stunty. Although he won't be used as a blocker, he's the best player to come and give support to your blitzers to get that much needed 2 dice block for you.
Also, against a normal player, he only has 1 chance out of 6 to be taken down without a turnover.
And finally, he's the only player who has access to agility skills. Reception, side step, sure feet, sprint and DO NOT forget diving tackle to spoil dodging elf game...
Just pray to get +1 AG, you'll have a great player if used properly.
On the other side, BO aren't that great. I've always preferd ST3+block than pure ST4.
Finally, you should define a tactic and then choose your players according to that.
It depends mainly if you take a big guy, but you can throw gobbo. Ok, you need some luck but if you never try, you'll never make it. When you have 1 turn left and it's a draw or you're losing, the only option is throwing a goblin.
Beside, goblins are cheap but begin with dodge and stunty. Although he won't be used as a blocker, he's the best player to come and give support to your blitzers to get that much needed 2 dice block for you.
Also, against a normal player, he only has 1 chance out of 6 to be taken down without a turnover.
And finally, he's the only player who has access to agility skills. Reception, side step, sure feet, sprint and DO NOT forget diving tackle to spoil dodging elf game...
Just pray to get +1 AG, you'll have a great player if used properly.
On the other side, BO aren't that great. I've always preferd ST3+block than pure ST4.
Finally, you should define a tactic and then choose your players according to that.

Reason: ''
Next time I win !!!
- l_dauguet
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- Location: France, practicing my katas
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Not taking a goblin is a big mistake!
It depends mainly if you take a big guy, but you can throw gobbo. Ok, you need some luck but if you never try, you'll never make it. When you have 1 turn left and it's a draw or you're losing, the only option is throwing a goblin.
Beside, goblins are cheap but begin with dodge and stunty. Although he won't be used as a blocker, he's the best player to come and give support to your blitzers to get that much needed 2 dice block for you.
Also, against a normal player, he only has 1 chance out of 6 to be taken down without a turnover.
And finally, he's the only player who has access to agility skills. Reception, side step, sure feet, sprint and DO NOT forget diving tackle to spoil dodging elf game...
Just pray to get +1 AG, you'll have a great player if used properly.
On the other side, BO aren't that great. I've always preferd ST3+block than pure ST4.
Finally, you should define a tactic and then choose your players according to that.
It depends mainly if you take a big guy, but you can throw gobbo. Ok, you need some luck but if you never try, you'll never make it. When you have 1 turn left and it's a draw or you're losing, the only option is throwing a goblin.
Beside, goblins are cheap but begin with dodge and stunty. Although he won't be used as a blocker, he's the best player to come and give support to your blitzers to get that much needed 2 dice block for you.
Also, against a normal player, he only has 1 chance out of 6 to be taken down without a turnover.
And finally, he's the only player who has access to agility skills. Reception, side step, sure feet, sprint and DO NOT forget diving tackle to spoil dodging elf game...
Just pray to get +1 AG, you'll have a great player if used properly.
On the other side, BO aren't that great. I've always preferd ST3+block than pure ST4.
Finally, you should define a tactic and then choose your players according to that.

Reason: ''
Next time I win !!!
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- Experienced
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- Location: Arkansas, US
Taking gobbos is fine later on. I just haven't had luck with them at the beginning. Gobbos and Big Guys go together like...well, that depends on where you're from, but they compliment one another very well. Just had negative experience with gobbos early without a Big Guy around.
Reason: ''
War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting the ultimate practitioner.
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- l_dauguet
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Gobbos might be weak on the first look, put 1 or 2 of them around the ball. If they have sidestep, no one will take it before you choose to. They're also the only one with catch. Don't tell me you only bought that thrower for sure hands?
But as always, they're specialist players that can ruin your game if used unproperly.
But hey...what stories are you gonna tell your grand children if you never try that 3 dice against you blitz and succeed?

But hey...what stories are you gonna tell your grand children if you never try that 3 dice against you blitz and succeed?

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Next time I win !!!
- Aussie
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Orcs are an immensely powerfull team because of the AV of 9 on all but the throwers. the Orc throwing game is about as good as the halfling blocking tactic. so i generally dont bother with throwers at all pack the team with linemen and blitzer buy a couple of re- rolls couple of gobbo and march up the pitch, maining as you go. 

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Laughing hysterically at your opponent's turnover suddenly increases the odds of you failing your first action by 100%
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Gobbos
Gobbos are the most mobile Tackle Zone on the Orc team!! Fast(for an orc-type), and semi-reliable on a dodge. An Orc Lineman and a Gobbo take up twice the room as a BO and can throw the same weight when used correctly. They are good foulers too! If the ref throws out the gobbo who cares?? Gobbos are the best stop gap measures an early Orc team can take!
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. PS-They fly too!
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. PS-They fly too!
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Jordell: Dodge to here on anything but a ...........DAMN IT!!
- Aussie
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I think the one thing that truly makes orcs great is the AV of 9 on all but the thrower.. oh and the humble gobbo which just makes em so annoying to break down. but the one thing that lets em down is the speed issue 5 average is just not enough.
Reason: ''
Laughing hysterically at your opponent's turnover suddenly increases the odds of you failing your first action by 100%