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Fouling and Dirty Player

Posted: Tue Jan 17, 2006 12:05 am
by Disco
Hi, does the foul bonus stack with Dirty player? Ie, if I foul someone and I have dirty player can I be adding +3 to the armour, (or +1 to the armour +2 to the injury)?

Posted: Tue Jan 17, 2006 1:00 am
by Mad Jackal
Yes,
sadly it does.

Posted: Tue Jan 17, 2006 8:42 am
by Tim
Yes it does. Same as +1 for quickpass stacks with accurate, +1 for dodging stacks with two heads and +1 to catch an accurate pass stacks with multiple arms. Non-skill modifiers always stack with skill-modifiers.

Although it took me quite some time to explain this to certain refs in certain tournaments ;)

Posted: Tue Jan 17, 2006 11:31 am
by arv9673
I've had this exact same discussion with my league-mates. I argued that it, they argued that it didn't. I couldn't find the page to back myself up, ergo I lost the argument. Can one of you guys throw up a link to what page that is on? I love coming out with I told you so stuff months after-the-fact ... :)

Posted: Tue Jan 17, 2006 2:16 pm
by slup
There is nowhere is says that they stack but there is also nowhere that says that they do not.
So fouling allows you the +1 and dirty player allows you the +2.

There is a rule that says:
1. You can’t add bonuses from two or more skills/traits to modify an Armour or Injury roll. (LRB page 34)

But the +1 from fouling is not a bonus from a skill hence is stacks.

And Tim also provides a valid argument.

Posted: Tue Jan 17, 2006 2:36 pm
by Ravage
Tim wrote:Non-skill modifiers always stack with skill-modifiers.
I think that's the best way I've ever seen it explained. Nice job :)