Page 1 of 1
Chaos Cup Rules Explanation
Posted: Tue Sep 23, 2008 1:48 am
by Willy Elektrix
First off, hello all. I'm pleased to be on the forum.
Second off, I searched the topics containing information about the Chaos Cup and didn't find the answers to this questions, that being said, I apologize if these have been answered numerous times already and I'm too much of a dunce to find them.
I'm not new to the game but I'm new to 5.0 and tournament rules (basically all my experience is play by e-mail with a friend of mine). In any case, I'm entering the Chaos Cup tournament in a couple weeks and had a few questions about the rules.
1) What is Swiss play?
2) Apparently a strict time limit will be enforced (I'm assuming 4 minutes per turn, like in the rule book). How is that enforced? Is there a chess clock or something?
3) How tight are the restrictions on miniature usage? All of my minis are GW figures and all my players are the official Skaven team, but I use a Warhammer plague banner carrier for my apothecary. Is that cool? Do I even need to represent my apothecary to have one on my team?
Since I play via e-mail primarily, I'm pretty lax about timing and redoing my moves over and over again. I'm trying to button down and get serious here. I just trying to figure out how serious I need to be.
Posted: Tue Sep 23, 2008 5:23 am
by Darkson
Welcome to TBB.
1. Swiss basically means that, other than the first round (which is normally drawn randomly) you will be paired off against someone with the same (or as near as possible) record as yourself. So if after round 2, 2 people have 12 points, one 11, one 10 one 6 and one 0, the pairings would be 12 v 12, 11 v 10 and 6 v 0. I'm not 100%sure, but I think the Chaos Cup also uses the rule that you can't play the person twice during the tournament.
2. Can't answer that one specifically (you'll need to wait for Galak to pop by), but most tournaments say you have x time to play your game, and leave it to the coaches to get the game done (we should all be big enough!

). Most tourney players don't play the 4 minute rule. Most tourney have a rule that if one (or both) players are being slow, the Tournament Organiser or referee can start to enforce the 4 min rule. And finally, depending on the tournament, depends on what happens once times called. Some make you finish the game right there (even mid-roll), some let you finish the turn, some have some leeway time-wise and might let you finish the game.
3. If it's GW, it's fine.
Hope that helps.
Posted: Tue Sep 23, 2008 12:09 pm
by Podfrey
Hi Willy,
Great news and look forwards to seeing you in Chicago! We fly out next Tuesday (I can't wait!!) so if think you could handle hanging around with 4 Brits for a few hours you're welcome to join us! (PM me and I'll give you my cell no.)
1) As Darkson said, that's Swiss. At Chaos Cup the only way for two players to play again is to meet in the final (the top two players at the end of round 4 are paired off - only one of these two can win the event)
2) Just play normally. If you find you or your opponent is taking too long on a lot of turns just have a quiet word. We all get turns where we need 5, maybe 6 or even 7 minutes as it's a difficult situation, but as long as these are the exception then that's ok. "Strict" 4 mins (i.e. turnover at the end of 4 mins) is unheard of in tournaments; someone having a word with you for being constantly slow isn't

It's the overall game time that's enforced strictly (i.e. stop after 2 or 2.5 hours depending on event) as this makes sure the event itself as a whole runs to time.
3) No probs. Some people represent apo's, some don't. As long as the players are GW, painted and recognisable then you will not have anything to worry about.
Oh, and don't forget the compulsory hanging out in the bar after the games!!

(though last year we played Laserquest before hand, just to work up a good thirst!)
Geoff
Posted: Wed Sep 24, 2008 1:04 am
by Willy Elektrix
Thanks for the info, fellas. Cool. I'm officially pumped about this tournament. It'll be a learning experience in any case. Plus, I've been painting minis for the last month, and I'll be damned if I'm not going to use them somewhere.
Darkson wrote:1. Swiss basically means that, other than the first round (which is normally drawn randomly) you will be paired off against someone with the same (or as near as possible) record as yourself. So if after round 2, 2 people have 12 points, one 11, one 10 one 6 and one 0, the pairings would be 12 v 12, 11 v 10 and 6 v 0. I'm not 100%sure, but I think the Chaos Cup also uses the rule that you can't play the person twice during the tournament.
In ingenious. In theory, everyone plays against players of approximately the same skill level. Or somewhere there abouts...
lucifer wrote:2) Just play normally. If you find you or your opponent is taking too long on a lot of turns just have a quiet word. We all get turns where we need 5, maybe 6 or even 7 minutes as it's a difficult situation, but as long as these are the exception then that's ok. "Strict" 4 mins (i.e. turnover at the end of 4 mins) is unheard of in tournaments; someone having a word with you for being constantly slow isn't

It's the overall game time that's enforced strictly (i.e. stop after 2 or 2.5 hours depending on event) as this makes sure the event itself as a whole runs to time.
Good to know. I'm glad to hear that it isn't too terribly formal.
lucifer wrote:Oh, and don't forget the compulsory hanging out in the bar after the games!!

(though last year we played Laserquest before hand, just to work up a good thirst!)
Sadly, I'm not much of a drinker (I know, I'm in with the wrong crowd, huh?). Lasertag, on the other hand, I'm all about.
Posted: Wed Sep 24, 2008 2:39 pm
by GalakStarscraper
Darkson wrote:I think the Chaos Cup also uses the rule that you can't play the person twice during the tournament.
You are correct.
Tom/Galak