Question on Gutter Runner Build
Posted: Wed Feb 16, 2011 6:55 pm
Hello everyone!
I am new to this forum, but somewhat experienced in playing blood bowl. I was hoping I could get a few advice tips on giving a new skill to one of my Gutter Runners. He has already gotten a + MA and a + ST roll, now I have rolled doubles with him... I use him in tandem with another GR that has wrestle to extract the ball from opposing players. Before I had rolled the doubles I was thinking either Leap (to better break up cages) or block (obvious reasons). Now with the doubles I have access to mutations, like Horns (will make blitzing with him alot easier), or even big hands, two heads, or very long legs... I'm really stumped with what next skill this guy should get... Any advice would be appreciated!
I am new to this forum, but somewhat experienced in playing blood bowl. I was hoping I could get a few advice tips on giving a new skill to one of my Gutter Runners. He has already gotten a + MA and a + ST roll, now I have rolled doubles with him... I use him in tandem with another GR that has wrestle to extract the ball from opposing players. Before I had rolled the doubles I was thinking either Leap (to better break up cages) or block (obvious reasons). Now with the doubles I have access to mutations, like Horns (will make blitzing with him alot easier), or even big hands, two heads, or very long legs... I'm really stumped with what next skill this guy should get... Any advice would be appreciated!